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Steam News21 March 20263mo ago

Development Diary - elements

Vitta Lucis - Development Diary - Elements View store page Hey, my name is Sergey and I am developing the game Vitta Lucis. This adventure follows a mercenary with superhuman strength.

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  • Balance
changedView store page Hey, my name is Sergey and I am developing the game Vitta Lucis.
changedFor example, the highlighting behind objects corresponds to an element. Individual details can also indicate an element. This doesn't just have to be the weapon's appearance. The entire character's appearance can correspond to an element. For game characters, this isn't just the weapon's color, but also their horns.
changedElements affect damage dealt as a percentage and healing through absorption. The digital wave of possession takes into account the elements of characters in the party. I'll cover this in more detail in future videos.
changedNow, a quick look at the numbers: the attacker is on the left and the recipient is on the top. The neutral element seems weak, especially against ghosts. But Vitta's weapon has a long attack range and can absorb enemy health. The fire element is second in attack percentage. But Genacide has low survivability and targeted attacks, and its fire-on-fire attack isn't as strong. The poison element's overall attack value is the same as the neutral element's. But Cholera can deal massive damage over time and is strong against the holy element. As for the holy element, although it's first in percentage, those are mostly healers. The dark element is similar in percentage to the poison ones, but stronger and requires a sacrifice of survivability. The ghost element is strong against other ghosts and also receives fewer movement penalties. The undead, while not as strong, have increased absorption of all incoming damage.
addedAdd this game to your wishlist - it's really important to me. All the links can be found in the description of this video. Subscribe, leave reactions and comments, and share with your friends. It really helps me and motivates me to keep going. Thank you for watching this development diary.

Vitta Lucis - Development Diary - Elements

View store page Hey, my name is Sergey and I am developing the game Vitta Lucis.

This adventure follows a mercenary with superhuman strength. You'll experience dynamic action with character switching. Your squad operates independently, while you control one hero. Your playstyle depends on your character's abilities and your squad's composition.

In this video, I want to talk about the elemental system in the game. There are seven of them: neutral, fire, poison, holy, dark, ghost, and undead.

For example, the highlighting behind objects corresponds to an element. Individual details can also indicate an element. This doesn't just have to be the weapon's appearance. The entire character's appearance can correspond to an element. For game characters, this isn't just the weapon's color, but also their horns.

Elements affect damage dealt as a percentage and healing through absorption. The digital wave of possession takes into account the elements of characters in the party. I'll cover this in more detail in future videos.

Now, a quick look at the numbers: the attacker is on the left and the recipient is on the top. The neutral element seems weak, especially against ghosts. But Vitta's weapon has a long attack range and can absorb enemy health. The fire element is second in attack percentage. But Genacide has low survivability and targeted attacks, and its fire-on-fire attack isn't as strong. The poison element's overall attack value is the same as the neutral element's. But Cholera can deal massive damage over time and is strong against the holy element. As for the holy element, although it's first in percentage, those are mostly healers. The dark element is similar in percentage to the poison ones, but stronger and requires a sacrifice of survivability. The ghost element is strong against other ghosts and also receives fewer movement penalties. The undead, while not as strong, have increased absorption of all incoming damage.

At the moment, the game is being balanced using the current percentages, but they may not be final.

Add this game to your wishlist - it's really important to me. All the links can be found in the description of this video. Subscribe, leave reactions and comments, and share with your friends. It really helps me and motivates me to keep going. Thank you for watching this development diary.

Source

Steam News / 21 March 2026

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