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Steam News27 May 20261mo ago

v2.18.30 Bug Fix Update

A small but important patch today fixing four bugs that have been affecting players. Thanks to everyone who reported these on Discord and the forums!

In this update6

Full notes

Full Visseron Idle update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Balance
  • Events
addedEssence Siphoning Now Available to All ClassesEssence Siphoning tasks in the Salvaging skill were only visible to Weavebreaker and Empath. This meant that Phaseblade, Channeler, Aetherborn, and Mercantile had no way to gather essences - and therefore no way to craft Familiar Treats for their pets. All nine siphoning tasks are now available to every class.
changedCombat XP Now Scales with All Your BonusesHousing upgrades, rebirth XP bonuses, beer buffs, and meditation focuses were not applying to combat XP. This affected both open-world monster kills and dungeon fights - your combat skill was leveling much slower than it should have been. Monster kills and dungeon XP now use the same full bonus stack that skilling tasks have always used.
fixedCommerce Run Quests No Longer Get Stuck"Earn X gold" Commerce Run quests could get stuck with a green checkmark but never actually complete. This happened when another quest's gold reward was the last bit of gold needed to push the Commerce Run quest over its threshold - the gold counted internally, but the quest didn't close out. This is now fixed.

Visseron Idle changes

addedEssence Siphoning tasks in the Salvaging skill were only visible to Weavebreaker and Empath. This meant that Phaseblade, Channeler, Aetherborn, and Mercantile had no way to gather essences - and therefore no way to craft Familiar Treats for their pets. All nine siphoning tasks are now available to every class.
changedHousing upgrades, rebirth XP bonuses, beer buffs, and meditation focuses were not applying to combat XP. This affected both open-world monster kills and dungeon fights - your combat skill was leveling much slower than it should have been. Monster kills and dungeon XP now use the same full bonus stack that skilling tasks have always used.
fixed"Earn X gold" Commerce Run quests could get stuck with a green checkmark but never actually complete. This happened when another quest's gold reward was the last bit of gold needed to push the Commerce Run quest over its threshold - the gold counted internally, but the quest didn't close out. This is now fixed.

A small but important patch today fixing four bugs that have been affecting players. Thanks to everyone who reported these on Discord and the forums!

Bug Fixes

Essence Siphoning Now Available to All Classes

Essence Siphoning tasks in the Salvaging skill were only visible to Weavebreaker and Empath. This meant that Phaseblade, Channeler, Aetherborn, and Mercantile had no way to gather essences - and therefore no way to craft Familiar Treats for their pets. All nine siphoning tasks are now available to every class.

Socketed Gems No Longer Lost on Rebirth

If you unequipped a ring or amulet so it would be protected by the Warehouse during rebirth, the gems socketed inside it were being silently wiped - even though the jewelry itself survived. This was a painful loss for players who had inscribed or altered gems slotted into their protected jewelry. Gems now correctly travel with their jewelry through rebirth. Protect the ring or amulet, and its gems come with it.

Combat XP Now Scales with All Your Bonuses

Housing upgrades, rebirth XP bonuses, beer buffs, and meditation focuses were not applying to combat XP. This affected both open-world monster kills and dungeon fights - your combat skill was leveling much slower than it should have been. Monster kills and dungeon XP now use the same full bonus stack that skilling tasks have always used.

Commerce Run Quests No Longer Get Stuck

"Earn X gold" Commerce Run quests could get stuck with a green checkmark but never actually complete. This happened when another quest's gold reward was the last bit of gold needed to push the Commerce Run quest over its threshold - the gold counted internally, but the quest didn't close out. This is now fixed.

Feedback Welcome

If you run into any issues or have suggestions, feel free to reach out:

Thanks for playing, and happy idling! -- Visseron Games

Source

Steam News / 27 May 2026

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