In this update2
Full notes
Full Visseron Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Visseron Idle changes
A small balance patch is live for several Masonry issues reported by players, including a level-ordering problem that made some high-end tasks unlock in the wrong sequence.
Masonry Changes
Removed two redundant tasks - Reinforce Foundation and Master Stonework have been removed from Masonry. These tasks consumed high-tier blocks but produced nothing in return, which made their empty "Gives" section confusing. Foundation-laying tasks already provide strong XP at each tier, so these extra XP sink tasks are gone.
Fractaline Block XP corrected - Shaping Fractaline Blocks now awards 210 XP per action, up from 130. This was accidentally set lower than Soot Blocks even though Fractaline is a higher-level task.
Conduit tasks reordered - Forge Conduit Blocks now unlocks at Masonry 85, down from 92. Lay Conduit Foundation now unlocks at Masonry 90, down from 95. This fixes the previous issue where the foundation task could unlock before the blocks needed to craft it.
The Visseron Fortress housing upgrade still requires Masonry 90, and all materials needed to build it are now available by that level.
Feedback Welcome
If you spot anything else off with skill progression or task ordering, let me know!
Discord - more closely monitored and the fastest way to reach the developer
Thanks for playing, and thanks to everyone who reported issues. -- Visseron Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
