Welcome, everyone! We invite you to play Virtual Skate for the first time with our Next Fest demo! Come skate with your friends in a private session or strangers in a Quick Skate game.
Full notes
Full Virtual Skate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions2 changes0 removals
Balance
Gameplay
Store
UI and audio
Events
changedWe're opening up the demo early for a few reasons, but mainly we'd like to get a chance to see what breaks and have time to get it in a good place before Next Fest kicks off on June 9th. Plus the people who have been waiting to play the game since the announcement will finally get a chance to chew on a seriously deep physics skate gameplay.
addedIf you're new to Virtual Skate, it's exactly what it looks like... skateboarding in VR. It's a physics based multiplayer VR skate game. In the full game you can film you and your friends, customize your skater and board, and skate in challenging obstacle courses.
changedIn the demo you can skate our Training Facility map, a skatepark with tons of ramps, rails, ledges, and gaps to shred. You can customize your skin tone and hair to at least some what differentiate yourself. Jam out to a few tunes from the full game, and hang out with friends socializing or shredding a spot. Multiplayer will be available until June 16th, when Next Fest ends.
addedOne known bug is that if a host exits the game or leaves the lobby, you might be unable to connect to a new one until you hit the Leave button (Found in Settings > Multiplayer > Sessions > Session Info). Less often but known bugs include the player avatar becoming invisible, often joining a new match will solve this. And then the infamous double body glitch, it's funny to look at, but you may need to exit the game to fix that one.
fixedSo why release instead of fixing these? For starters, there's always going to be some bug to fix, some thing to polish, and with the deadline for press being tomorrow 10am, it's time to put it out there. By and large the skate experience is there and these, in our opinions, are pretty mild and easily corrected. It's this games first ride, there's never been a VR skate game with this level of physics and multiplayer, so we expect we're gonna bail a bit, eat it a little... that's okay. We'll be patching the demo all the way up until the event.
Virtual Skate changes
changedWe're opening up the demo early for a few reasons, but mainly we'd like to get a chance to see what breaks and have time to get it in a good place before Next Fest kicks off on June 9th. Plus the people who have been waiting to play the game since the announcement will finally get a chance to chew on a seriously deep physics skate gameplay.
addedIf you're new to Virtual Skate, it's exactly what it looks like... skateboarding in VR. It's a physics based multiplayer VR skate game. In the full game you can film you and your friends, customize your skater and board, and skate in challenging obstacle courses.
changedIn the demo you can skate our Training Facility map, a skatepark with tons of ramps, rails, ledges, and gaps to shred. You can customize your skin tone and hair to at least some what differentiate yourself. Jam out to a few tunes from the full game, and hang out with friends socializing or shredding a spot. Multiplayer will be available until June 16th, when Next Fest ends.
addedOne known bug is that if a host exits the game or leaves the lobby, you might be unable to connect to a new one until you hit the Leave button (Found in Settings > Multiplayer > Sessions > Session Info). Less often but known bugs include the player avatar becoming invisible, often joining a new match will solve this. And then the infamous double body glitch, it's funny to look at, but you may need to exit the game to fix that one.
fixedSo why release instead of fixing these? For starters, there's always going to be some bug to fix, some thing to polish, and with the deadline for press being tomorrow 10am, it's time to put it out there. By and large the skate experience is there and these, in our opinions, are pretty mild and easily corrected. It's this games first ride, there's never been a VR skate game with this level of physics and multiplayer, so we expect we're gonna bail a bit, eat it a little... that's okay. We'll be patching the demo all the way up until the event.
Welcome, everyone!
We invite you to play Virtual Skate for the first time with our Next Fest demo! Come skate with your friends in a private session or strangers in a Quick Skate game.
We're opening up the demo early for a few reasons, but mainly we'd like to get a chance to see what breaks and have time to get it in a good place before Next Fest kicks off on June 9th. Plus the people who have been waiting to play the game since the announcement will finally get a chance to chew on a seriously deep physics skate gameplay.
If you're new to Virtual Skate, it's exactly what it looks like... skateboarding in VR. It's a physics based multiplayer VR skate game. In the full game you can film you and your friends, customize your skater and board, and skate in challenging obstacle courses.
In the demo you can skate our Training Facility map, a skatepark with tons of ramps, rails, ledges, and gaps to shred. You can customize your skin tone and hair to at least some what differentiate yourself. Jam out to a few tunes from the full game, and hang out with friends socializing or shredding a spot. Multiplayer will be available until June 16th, when Next Fest ends.
Due to deadlines around Steam Next Fest, we found it was best to release now. We know there will be bugs, but we feel the essence of the skate experience is there and people who we consider our core audience will get it, they could spend hundreds of hours in the demo.
One known bug is that if a host exits the game or leaves the lobby, you might be unable to connect to a new one until you hit the Leave button (Found in Settings > Multiplayer > Sessions > Session Info). Less often but known bugs include the player avatar becoming invisible, often joining a new match will solve this. And then the infamous double body glitch, it's funny to look at, but you may need to exit the game to fix that one.
So why release instead of fixing these? For starters, there's always going to be some bug to fix, some thing to polish, and with the deadline for press being tomorrow 10am, it's time to put it out there. By and large the skate experience is there and these, in our opinions, are pretty mild and easily corrected. It's this games first ride, there's never been a VR skate game with this level of physics and multiplayer, so we expect we're gonna bail a bit, eat it a little... that's okay. We'll be patching the demo all the way up until the event.
Just like real skating, we get back up and keep trying. Excited to see what you all do with the game.
Stoked for it? Wishlist the game and jump into our discord!