Full notes
Full Virtual Skate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
**Patch 0.0.2.5.0.2**
Fixed flatground manual bug - Fixed grind to manual bug - Fixed manual to grind bug - Fixed backwards hat head clipping through - Bails won't trigger if you grab the board and do a "flip" with it over your head - Board pop rotation reduced when in grinds
And with this I'm a chill for a bit. My birthday is next week, gonna use that time to reflect on the project, where it is and where it's going, and prepare for the grueling months ahead.
There will still probably some occasional crashes on map changes and in replays/exports of replays especially with a full lobby. Hopefully it's mostly fine for everyone, I still have yet to get a crash since the last patch but a few have so. It's just gotta be good enough for now, I need to recalibrate, but I'll continue to investigate that going forward.
Next big update will likely feature darkslides/catches, late flips, and primos in the least. I'll keep you up to date on the progress starting mid January to early February.
Source
Changelog.gg summarizes and formats this update. How we read updates.
