Virtual Perspective
Steam News 9 February 20263mo ago

Virtual Perspective - v0.2.6 - Patchnotes

Hello, Previous patch notes can be found on our Discord, and moving forward we'll post all new patch notes here on a regular basis. This patch is progress towards the Steam Demo Build. Below will be a list of additions,…

Update log

Full Virtual Perspective update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello,

Extracted changes

2 fixes2 additions3 changes1 removal
  • Gameplay
  • Fixes
addedPrevious patch notes can be found on our Discord , and moving forward we'll post all new patch notes here on a regular basis. This patch is progress towards the Steam Demo Build.
addedAddedHolograms – New spherical holograms have been added from the original Virtual Perspective . Interacting with them triggers specific actions.
fixedFixedCell Processor – Fixed an issue where Power Cells could pass through a Cell’s Killwall without a Power Cell inserted.
changedFixedCursor Cell - When interacting with Phase Walls by entering or leaving them, a red cursor cell would spawn incorrectly. The cursor cell behaviour has now been completely rewritten to resolve this issue.
changedFixedLevel 8 - Window gaps have been given a glowing material to draw the players attention.
fixedFixedLightmaps - Multiple lighting issue on specific parts of assets have been fixed.

Previous patch notes can be found on our Discord, and moving forward we'll post all new patch notes here on a regular basis. This patch is progress towards the Steam Demo Build.

Below will be a list of additions, changes and fixes for: v0.2.6

Added

  • Holograms – New spherical holograms have been added from the original Virtual Perspective. Interacting with them triggers specific actions.

  • CosmeticData FragmentsHidden collectibles that can only be collected by being in Focus Mode. Each level has a fragment and can be collected once per level.
  • CosmeticHidden Tech Level 2Level only unblockable by having 10 Data Fragments
  • CosmeticHidden Tech Level 3Level only unblockable by having 15 Data Fragments
  • CosmeticHidden Tech Level 4Level only unblockable by having 20 Data Fragments

Fixed

  • Cell Processor – Fixed an issue where Power Cells could pass through a Cell’s Killwall without a Power Cell inserted.

  • Cursor Cell - When interacting with Phase Walls by entering or leaving them, a red cursor cell would spawn incorrectly. The cursor cell behaviour has now been completely rewritten to resolve this issue.

  • CosmeticLevel 8Window gaps have been given a glowing material to draw the players attention.
  • CosmeticLightmapsMultiple lighting issue on specific parts of assets have been fixed.

Changed

  • Hub World – Removed the hub world for the Steam Demo. Selecting “Play” now starts a linear level-to-level progression. This will be fully re-integrated in the full version of the game using a different workaround.

  • CosmeticPressure PlatesSpecific levels now only allow the cube to be placed to disable Phase Walls, not the player anymore.
  • CosmeticLevel 3Adjustments were made to allow more perspectives when the 1st door is unlocked.
  • Level 12, 13, 14, 15 have been changed to feature a selection of additional Mirror Levels.

That concludes this patch, we're working on the Steam Demo Version of the game, expect another patch following this.

Thanks.

Source

Steam News / 9 February 2026

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