In this update3
Full notes
Full Virtual Perspective update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- Fixes
- UI and audio
Virtual Perspective changes
These patch notes cover the most recent Playtest Build. Previous patch notes can be found on our Discord, and moving forward we'll post all new patch notes here on a regular basis.
Below will be a list of additions, changes and fixes for: v0.2.5 F0.4
Added
Introduction Sequence – A sequence that plays during the first launch to introduce the player to the game and controls.
Sprint Key – Holding "Shift" lets you move faster, helping navigate slightly larger levels.
Data Fragments – Data Fragments are scattered across every level and are accessible by collecting them.
Fixed
Level Doors - Origin point was incorrect.
Player – Disabled input when you complete a level by placing the Power Cell in a Cell Collector.
Mirror Power Cells - Death Particle visual effect was not implemented in correctly.
Level 8 - Light Bleeding near the door has been fixed.
Changed
Sounds – Implemented sound effects from the original Virtual Perspective.
Computer Terminal – Bootup and shutdown sound effects have been added.
Power Cell – Hum has been changed to the original Virtual Perspective.
Power Cell – Cell destroy sound has been changed to the original Virtual Perspective.
Cube – Pickup and drop sound changed to the original Virtual Perspective.
Phase Walls – Hum has been changed to the original Virtual Perspective.
Cell Processors – The sound played when placing a Power Cell has been changed.
Level Gates – Level Gates now display the required amount of Data Fragments to enter.
Next update will be in January, stay tuned!
Thanks.
Source
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