Update log
Full Virtual Perspective update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Gameplay
- Fixes
- UI and audio
These patch notes cover the most recent Playtest Build. Previous patch notes can be found on our Discord, and moving forward we'll post all new patch notes here on a regular basis.
Below will be a list of additions, changes and fixes for: v0.2.5 F0.4
Added
Introduction Sequence – A sequence that plays during the first launch to introduce the player to the game and controls.
Sprint Key – Holding "Shift" lets you move faster, helping navigate slightly larger levels.
Data Fragments – Data Fragments are scattered across every level and are accessible by collecting them.
Fixed
- CosmeticLevel DoorsOrigin point was incorrect.
Player – Disabled input when you complete a level by placing the Power Cell in a Cell Collector.
- CosmeticMirror Power CellsDeath Particle visual effect was not implemented in correctly.
- CosmeticLevel 8Light Bleeding near the door has been fixed.
Changed
Sounds – Implemented sound effects from the original Virtual Perspective.
Computer Terminal – Bootup and shutdown sound effects have been added.
Power Cell – Hum has been changed to the original Virtual Perspective.
Power Cell – Cell destroy sound has been changed to the original Virtual Perspective.
Cube – Pickup and drop sound changed to the original Virtual Perspective.
Phase Walls – Hum has been changed to the original Virtual Perspective.
Cell Processors – The sound played when placing a Power Cell has been changed.
Level Gates – Level Gates now display the required amount of Data Fragments to enter.
Next update will be in January, stay tuned!
Thanks.
Source
