Full notes
Full Vilset update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello and Happy New Year. I was sick for a while, so there was no one to compile and publish the changelog.
What changed
- Gameplay
- Events
- Fixes
- Maps
Vilset changes
Here's a list of changes starting around September. Some points were introduced at the time when the demo was publicly available, some were made later.
added the ability to save and load the current game progress
added various weather effects: snow in winter, rain in spring, autumn and sometimes in summer, with and without lightning (depending on the location of the settlement), dust storms in summer (not in all climatic zones).
now settlers are more actively influenced by the temperature regime, they can catch a cold or even suffer from frostbite in winter or get heatstroke in summer, if they do not get clothes for the season and home
In addition to being able to get sick, settlers can now lose limbs during or after combat. Doctors will be able to supply you with a wooden replacement. Unfortunately, the work on the character models is not finished yet, and this will only be displayed in the status window, not on the settler
added the ability to grow your crop, but not in all climatic zones
now animals can be tamed. Some animals will help you in battle, some will bring resources, and all the rest can be eaten
lightning strike can now set fire to your buildings
Added a lot of new bugs Fixed bug with deviation of game time after loading the game Fixed another bug with navigation in houses, now settlers will even less often try to sit at the table in the house through the wall and throw materials through the window
At the moment, work is underway on the following tasks:
automatic irrigation - fishing - balloon for terrain reconnaissance - boat for traveling to neighboring islands - research and development
Source
Changelog.gg summarizes and formats this update. How we read updates.
