Full notes
Full Vilset update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Crafting system changed: Recurring tasks grouped together Now, during production, when resources are scarce, subsequent tasks are checked and activated The selected building window displays the progress of the current work
Increased maximum camera range Fixed typos The cursor now slightly illuminates the area at night Added descriptions to some stats Changed the material of buildings under construction, now small details will be better visible Changed the turn step of the building during construction Decreased eyeadaptation strength Fixed getting stuck in the river A new resource has been added to the map - hard stone Some buildings will now have a visible mark during construction, which allows you to more accurately deploy the building Added a filter for trees and food in the task of collecting resources Recipes now display information about the amount of resources produced and the required amount of work When built, the lights will turn on immediately Fixed a bug with mass equipping equipment Some buildings now have different work efficiency Fixed a (possibly) navigation bug that caused NPCs to get stuck in trees
Saves and logs will be added in the next patch
Source
Changelog.gg summarizes and formats this update. How we read updates.
