HomeGamesUpdatesPricingMethodology
Steam News5 July 202511mo ago

Rune Update

Hey everyone! We've made some tweaks and added new runes to freshen up your tactics and offer new approaches to combat. We've also squashed a bunch of bugs—thanks to everyone who helped us track them down!

Full notes

Full Vilde update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

6 fixes2 additions26 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedWe've made some tweaks and added new runes to freshen up your tactics and offer new approaches to combat. We've also squashed a bunch of bugs—thanks to everyone who helped us track them down!
addedNew Runes: Time to ExperimentWe’ve added 18 new runes. Here are some highlights:
changedNew Runes: Time to ExperimentLightning’s Reach Lightning damage now arcs to nearby enemies, great for crowd control.
changedNew Runes: Time to ExperimentBerserker’s Momentum Damage increases as you focus on a single target—perfect if you don't like distractions.
changedNew Runes: Time to ExperimentBerserker’s Patience Standing still gradually boosts your damage. Ideal for patient warriors.
changedNew Runes: Time to ExperimentCold Precision Increased crit chance against frozen targets.

We've made some tweaks and added new runes to freshen up your tactics and offer new approaches to combat. We've also squashed a bunch of bugs—thanks to everyone who helped us track them down!

New Runes: Time to Experiment

We’ve added 18 new runes. Here are some highlights:

  • Lightning’s Reach Lightning damage now arcs to nearby enemies, great for crowd control.

  • Berserker’s Momentum Damage increases as you focus on a single target—perfect if you don't like distractions.

  • Berserker’s Patience Standing still gradually boosts your damage. Ideal for patient warriors.

  • Cold Precision Increased crit chance against frozen targets.

  • Ice Burn Fire and ice combine to create explosive effects. Opposites attract, after all.

  • Ethereal Surge Dash now knocks back nearby enemies, helping you maintain personal space.

  • Coward’s Instinct Taking damage temporarily boosts your movement speed. Not heroic, but handy.

And plenty more—full list below.

Other Improvements

  • Improved localization—less cringe, more clarity.

  • Enhanced visuals—effects and textures received minor touch-ups.

  • General bug fixes.

We’re already working on more content and optimizations. Expect further rune additions, combat refinements, and deeper gameplay mechanics soon.

Thanks for your support!

Chaotic Minds Team

📜 Changelog

Runes

  • Lightning’s Reach: Lightning damage arcs to 2 nearby targets (33% damage, 3s cooldown).

  • Berserker’s Momentum: Consecutive hits on the same enemy grant +1% weapon damage, stacks up to 30%, resets when changing target.

  • Berserker’s Patience: Standing still grants +10% damage per second (max +50%), lost upon movement.

  • Cold Precision: +30% crit chance against ice-afflicted enemies.

  • Ice Burn: Alternating fire then ice damage applies Ice Burn, increasing slowing effects and dealing burst fire damage at end.

  • Ethereal Surge: Dash knocks back nearby enemies.

  • Berserker’s Rage: +1% weapon damage per 1% missing HP.

  • Berserker’s Fury: +1% ability damage per 1% missing HP.

  • Runic Weapons: +25% weapon damage, -15% ability damage.

  • Boreal Affinity: +25% ability damage, -15% weapon damage.

  • Arcane Investment: Each shard on cooldown grants +8% all damage.

  • Shield of Valor: Each armor point grants +0.5% all damage.

  • Sigil of Mastery: Each unique element on equipped shards reduces ability cooldown by 5%.

  • Coward’s Instinct: Taking damage grants +50% movement speed for 3 seconds.

  • Flash Strike: Melee swings hit an additional time for 50% damage.

  • Momentum Transference: Dash refreshes a random ability on cooldown (10s cooldown).

  • Elemental Conduit: After using an ability shard, next melee hit deals +50% elemental damage.

  • Blade-Fused Armor: Successful melee hits restore 1 armor point (max 1 per second).

Localization & Visuals

  • Improved overall game localization quality.

  • Minor visual enhancements across multiple UI elements and textures.

Bug Fixes

  • Fixed runes sometimes not spawning correctly.

  • Fixed critical shop crashes and general shop functionality issues.

  • Corrected player stats tracking bugs.

  • Fixed issues causing hidden walls and not working bug report button.

  • Addressed achievement tracking inconsistencies.

  • Resolved minor visual/VFX pickup issues.

Source

Steam News / 5 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.