In this update2
Full notes
Full Vigilant Inquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Vigilant Inquest changes
The 0.10.1 Update: Playtest Changes
Changes:
Leaderboard version updated to 0.10
Weapons now shoot from the players pov for more reliable shots.
Shotgun fire rate reduced: 0.75s > 0.8s.
Improvements to grappling indicator.
Grappling hook will now cancel when the player is completely stationary for a whole second.
When gaining enough items in your inventory, you will now be able to scroll to view them.
Doors will no longer crush the player when crouching inside a door.
Updated all areas with scrolling to be faster.
Added the mlm flag to the pride case (was already in game files, just forgot to add).
Upgrade station is no longer able to steal your grappling hook.
Grappling onto a moving target now will detach you when it no longer connects to the grappling point.
Fixes:
The weapon being displayed in the upgrade station will no longer be able to steal your grapple rope.
You can no longer skip across death triggers.
Weapon smoke particles should no longer be visible through walls.
Pylons and doors will now update their sound with the SFX audio setting properly.
Non-Wallrunnable surfaces will no longer reset your double-jump and times you touched a wall.
Fixed controls not showing up and settings not saving properly in level 2 and 3.
Fixed some issues with the console which should improve its performance handling.
Fixed sliders not updating correctly when changing too quickly.
Fixed bug with grappling hook that let you move while paused.
Fixed achievements not being granted immediately when achieved.
Fixed issue where players could stand on top of some triggers.
Fixed issue where alternate fires cooldown would reset when switching weapons.
Fixed scoreboard sometimes displaying incorrectly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
