In this update6
Full notes
Full Vigilant Inquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- UI and audio
- Fixes
Vigilant Inquest changes
The 0.10 Update: Gameplay Revamp
Officially going from 0.9 to 0.10 and moving out of the 0.10 beta, there have been many changes. Here is the changelog:
Changes:
General
Achievements
Interactable pylons
Online leaderboards
Added damage indicator
Added customizable crosshairs
Leaderboard display on main menu
Cases display odds, returns and contents
Inventory Items now display collection icon
Slightly adjusted player movement parameters
Accessibility options to change multiple in-game colors
Console displays messages in varying colors for clearity
Doors check if anybody is inside to prevent being pushed out of bounds
Weapons
Pistol has bouncing bullets
Pistol Grappling hook works correctly
Pistol Grappling hook has visual range indicator
Bug fixes:
Fixed keybinds actually being changeable
Fixed interact menu still showing up sometimes when reading lore
Fixed bug that if pausing and dying at the same time would softlock the player
Fixed bug where the game thought you were permanently doing a parkour course
Fixed game not remembering correct weapon that was last used when switching levels
Fixed parkour trails being permanently stuck in the world when turning the setting off mid-course
Minor other bugs.
Level changes preview:
Level1
Old
New
Level2
Old
New
Level3
Old
New
Source
Changelog.gg summarizes and formats this update. How we read updates.
