HomeGamesUpdatesPricingMethodology
Steam News21 July 202511mo ago

Update Deployed! Bug Fixes, Gameplay Improvements & Mod Tweaks

We’ve just deployed another update for Victory At Sea Atlantic, focused on bug fixes, gameplay improvements, and a key modding adjustment. Thanks to all of you for the continued feedback—keep it coming!

Full notes

Full Victory at Sea Atlantic - World War II Naval Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition4 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
changedWe’ve just deployed another update for Victory At Sea Atlantic , focused on bug fixes, gameplay improvements, and a key modding adjustment. Thanks to all of you for the continued feedback—keep it coming!
addedThe collect supplies button is now enabled for neutral ports.
fixedResolved an issue where supply fleets would repeatedly dock and undock while awaiting resources.
fixedFixed a navigation issue affecting submersibles at very deep depths.
changedStructure upgrade tooltips now correctly display the resource cost.
fixedFixed a bug that allowed the enemy to make excessive espionage and sabotage attempts.

Victory at Sea Atlantic - World War II Naval Warfare changes

changedWe’ve just deployed another update for Victory At Sea Atlantic , focused on bug fixes, gameplay improvements, and a key modding adjustment. Thanks to all of you for the continued feedback—keep it coming!
addedThe collect supplies button is now enabled for neutral ports.
fixedResolved an issue where supply fleets would repeatedly dock and undock while awaiting resources.
fixedFixed a navigation issue affecting submersibles at very deep depths.
changedStructure upgrade tooltips now correctly display the resource cost.

We’ve just deployed another update for Victory At Sea Atlantic, focused on bug fixes, gameplay improvements, and a key modding adjustment. Thanks to all of you for the continued feedback—keep it coming!

Bug Fixes:

  • The collect supplies button is now enabled for neutral ports.

  • Sweden now correctly replenishes its resources.

  • Resolved an issue where supply fleets would repeatedly dock and undock while awaiting resources.

  • Fixed a navigation issue affecting submersibles at very deep depths.

  • Submersibles now load from saves at the correct depth during combat.

  • Structure upgrade tooltips now correctly display the resource cost.

  • The Fairey Swordfish's propeller now rotates around the correct axis.

  • Combat air patrols will always initiate combat when in range.

  • Fixed a bug that allowed the enemy to make excessive espionage and sabotage attempts.

Gameplay:

  • Ships will now automatically switch to an alternative ammunition type if their selected ammo runs out.

Mods:

  • Reload time values in weapon stat definitions will no longer be overridden by values in ship weapon definitions.

Thanks again for playing and supporting Victory At Sea Atlantic! See you on the high seas.

Source

Steam News / 21 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.