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Full Victory at Sea Atlantic - World War II Naval Warfare update
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Repeated intro
Hello Commanders,
What changed
- Gameplay
- Performance
- Balance
- Fixes
Victory at Sea Atlantic - World War II Naval Warfare changes
We’ve just deployed a new update with important fixes, and gameplay improvements. Thank you as always for your continued support and feedback — here’s what’s new:
Bug fixes:
Prevented a possible crash on loading combat arenas containing terrain.
Sinking an oil tanker still counts towards objectives if it is destroyed by its payload igniting.
Fixed a bug where the incorrect level of air raid damage could be shown on the post-battle report.
Prevented aircraft flight route lines briefly pointing to the wrong place on receiving an order.
Fixed a bug where the S-class submarine image would not show up.
Gameplay:
Reworked acceleration and deceleration rates of all ships, with quicker acceleration for light ships.
Silent running is automatically toggled off at the end of a combat.
Parked aircraft models are visible on aircraft carrier decks.
Crashing into icebergs does not stop a ship.
Your feedback is invaluable as we keep refining and expanding the game. Let us know what you think on the Community Hub — and stay tuned for more updates!
Source
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