Full notes
Full Victory at Sea Atlantic - World War II Naval Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Victory at Sea Atlantic - World War II Naval Warfare changes
We’ve been hard at work on a new update based on your feedback — its more backend stuff but makes the AI more aggressive when it comes to building and fielding fleets. It would be great to hear your feedback!
Bug fixes:
Fixed a bug that could cause the UI scale to initialise as too large.
Gameplay:
Rebalanced enemy fleet creation in the campaign, and increased enemy ship commissioning speeds at higher difficulties. Multiple ships targeting the same submerged submersible will attack different locations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
