HomeGamesUpdatesPricingMethodology
Steam News15 March 20251y ago

Update V1.0.8

Added speech bubbles for active quest NPCs - Added mission reward scaling by mission level - Added loot scaling by mission level - Added screen fading when loading a new level - Added rest symbol UI - Added more boss ab

Full notes

Full ViCrew update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAdded speech bubbles for active quest NPCs - Added mission reward scaling by mission level - Added loot scaling by mission level - Added screen fading when loading a new level - Added rest symbol UI - Added more boss abilities - Increased "no detection" time after fleeing from combat - Increased enemy strength scaling - Decreased difficulty for the first levels - Changed starting abilities for each class - Rebalanced amount of ability slots - Rebalanced amount of rune slots - You can close any opened UI with Escape-Key

ViCrew changes

addedAdded speech bubbles for active quest NPCs - Added mission reward scaling by mission level - Added loot scaling by mission level - Added screen fading when loading a new level - Added rest symbol UI - Added more boss abilities - Increased "no detection" time after fleeing from combat - Increased enemy strength scaling - Decreased difficulty for the first levels - Changed starting abilities for each class - Rebalanced amount of ability slots - Rebalanced amount of rune slots - You can close any opened UI with Escape-Key
  • Added speech bubbles for active quest NPCs - Added mission reward scaling by mission level - Added loot scaling by mission level - Added screen fading when loading a new level - Added rest symbol UI - Added more boss abilities - Increased "no detection" time after fleeing from combat - Increased enemy strength scaling - Decreased difficulty for the first levels - Changed starting abilities for each class - Rebalanced amount of ability slots - Rebalanced amount of rune slots - You can close any opened UI with Escape-Key

Source

Steam News / 15 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.