Full notes
Full ViCrew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
ViCrew changes
Added speech bubbles for active quest NPCs - Added mission reward scaling by mission level - Added loot scaling by mission level - Added screen fading when loading a new level - Added rest symbol UI - Added more boss abilities - Increased "no detection" time after fleeing from combat - Increased enemy strength scaling - Decreased difficulty for the first levels - Changed starting abilities for each class - Rebalanced amount of ability slots - Rebalanced amount of rune slots - You can close any opened UI with Escape-Key
Source
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