Full notes
Full ViCrew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Maps
- Events
ViCrew changes
The release is here, bringing a ton of updates!
Here’s a list of everything new since the demo: (Current Version: V1.0.6)
Fixed shadow bugs
Reworked experience scaling
Reworked enemy scaling
Reworked mission scaling
Reworked frustrating missions to no longer require a specific enemy type
Reworked frustrating one-shot mechanics
Added elemental damage types:
Fire
Ice
Nature
Shadow
Added more character stats:
Spirit power
Physical defense
Elemental resistances
Added 13+ abilities for each class
Added ability descriptions
Added NPC "Fatebinder" to learn new abilities
Added "Rune Inscriptions" to increase specific character stats
Added 9 bosses with unique boss maps
Added summer & winter season mechanic
Added tutorial quests and info
Added level info on missions and enemies
Added different elemental colors for all damage types
Added ship rowing animation
Added unconscious mechanic – to prevent immediate death
Updated the story and added many quests
Many smaller updates and fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
