Veterum
Steam News 25 March 20261mo ago

Veterum 0.9.6.7: Two New Events & Bugfixes

New Content: Two new unique random road events (designed for mid-game). Changes: Units now gain more XP for casting non-damaging spells. The XP bonus scales with the spell's mana cost. Adjusted prices for many artifacts…

Update log

Full Veterum update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition1 change1 removal
  • Gameplay
  • Maps
addedNew Content: Two new unique random road events (designed for mid-game).
removedChanges: Units now gain more XP for casting non-damaging spells. The XP bonus scales with the spell's mana cost. Adjusted prices for many artifacts (mostly increased). Artifacts and medals no longer grant Stamina or Bravery bonuses to units that don't have these stats (e.g., Undead). Plague (zombie creation upon kill) no longer triggers on bloodless enemies.
fixedBugfixes: Fixed an issue where side quests would sometimes incorrectly set the "Player is Storming" status. Fixed a rare crash occurring when Kromm's Lightning killed a unit while it was in the middle of an attack animation. Fixed an issue where defeat during a unique side quest wasn't always handled correctly. Units that somehow end up outside the map boundaries will now die at the start of the turn. Fixed a rare error related to picking up random quests. Fixed a bug that prevented launching maps created in the Map Editor. Fixed an issue where using Onslaught with Plague active would spawn a zombie on the same hex as the attacker. If Plague triggers, a corpse is no longer created.
changedWe are currently working on adding more random events during world map travel.

New Content: Two new unique random road events (designed for mid-game).

Changes: Units now gain more XP for casting non-damaging spells. The XP bonus scales with the spell's mana cost. Adjusted prices for many artifacts (mostly increased). Artifacts and medals no longer grant Stamina or Bravery bonuses to units that don't have these stats (e.g., Undead). Plague (zombie creation upon kill) no longer triggers on bloodless enemies.

Bugfixes: Fixed an issue where side quests would sometimes incorrectly set the "Player is Storming" status. Fixed a rare crash occurring when Kromm's Lightning killed a unit while it was in the middle of an attack animation. Fixed an issue where defeat during a unique side quest wasn't always handled correctly. Units that somehow end up outside the map boundaries will now die at the start of the turn. Fixed a rare error related to picking up random quests. Fixed a bug that prevented launching maps created in the Map Editor. Fixed an issue where using Onslaught with Plague active would spawn a zombie on the same hex as the attacker. If Plague triggers, a corpse is no longer created.

We are currently working on adding more random events during world map travel.

Source

Steam News / 25 March 2026

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