Update log
Full Veterum update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
New Content: • Added a special location (north of Daribor). It’s a dangerous place, proceed at your own risk...
Changes: • Units on high ground now have increased range for abilities that are special ranged attacks or item throws. • AI now uses the "Dash" ability more rationally. • While on a caravan escort mission, the chance of encountering enemies on the world map is increased by 15%. • Newly created units can no longer have both "Peevish" and "Soul of Company" traits simultaneously. • Upon becoming a vampire, the protagonist loses the "Breathing" ability. • Barricades from scrolls can now be placed in all city battles. Fixes: • Fixed a bug where a catapult at the top edge of the map wouldn't actually fire at enemies in the upper area. • Changes in Prosperity and Relationship levels during trading are now displayed and affect prices in real-time. • Fixed a bug that allowed units to gain more abilities than the limit via artifacts. • Cornflower Dust is now picked up during a "Charging Attack"; summoned units now destroy dust beneath them upon appearing. • Army morale on the top HUD now updates immediately after praying at an altar. • Fixed the description for the "Kromm is watching" effect. • Fixed a bug with accepting tasks that were sixth from the top in the city mission list. • Web destruction icons are no longer displayed for flying units. • Double-digit Action Points are now displayed correctly. • The effect for hasted units is now displayed properly. • Fixed a bug where bonus (random) combat traits and skills of hired units appeared only after re-entering the city menu.
Source
