Veterum
Steam News 17 March 20262mo ago

0.9.6.6 Multiple minor fixes

New Content: • Added a special location (north of Daribor). It’s a dangerous place, proceed at your own risk... Changes: • Units on high ground now have increased range for abilities that are special ranged attacks or i…

Update log

Full Veterum update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition0 changes0 removals
  • Gameplay
  • Maps
addedNew Content: • Added a special location (north of Daribor). It’s a dangerous place, proceed at your own risk...
fixedChanges: • Units on high ground now have increased range for abilities that are special ranged attacks or item throws. • AI now uses the "Dash" ability more rationally. • While on a caravan escort mission, the chance of encountering enemies on the world map is increased by 15%. • Newly created units can no longer have both "Peevish" and "Soul of Company" traits simultaneously. • Upon becoming a vampire, the protagonist loses the "Breathing" ability. • Barricades from scrolls can now be placed in all city battles. Fixes: • Fixed a bug where a catapult at the top edge of the map wouldn't actually fire at enemies in the upper area. • Changes in Prosperity and Relationship levels during trading are now displayed and affect prices in real-time. • Fixed a bug that allowed units to gain more abilities than the limit via artifacts. • Cornflower Dust is now picked up during a "Charging Attack"; summoned units now destroy dust beneath them upon appearing. • Army morale on the top HUD now updates immediately after praying at an altar. • Fixed the description for the "Kromm is watching" effect. • Fixed a bug with accepting tasks that were sixth from the top in the city mission list. • Web destruction icons are no longer displayed for flying units. • Double-digit Action Points are now displayed correctly. • The effect for hasted units is now displayed properly. • Fixed a bug where bonus (random) combat traits and skills of hired units appeared only after re-entering the city menu.

New Content: • Added a special location (north of Daribor). It’s a dangerous place, proceed at your own risk...

Changes: • Units on high ground now have increased range for abilities that are special ranged attacks or item throws. • AI now uses the "Dash" ability more rationally. • While on a caravan escort mission, the chance of encountering enemies on the world map is increased by 15%. • Newly created units can no longer have both "Peevish" and "Soul of Company" traits simultaneously. • Upon becoming a vampire, the protagonist loses the "Breathing" ability. • Barricades from scrolls can now be placed in all city battles. Fixes: • Fixed a bug where a catapult at the top edge of the map wouldn't actually fire at enemies in the upper area. • Changes in Prosperity and Relationship levels during trading are now displayed and affect prices in real-time. • Fixed a bug that allowed units to gain more abilities than the limit via artifacts. • Cornflower Dust is now picked up during a "Charging Attack"; summoned units now destroy dust beneath them upon appearing. • Army morale on the top HUD now updates immediately after praying at an altar. • Fixed the description for the "Kromm is watching" effect. • Fixed a bug with accepting tasks that were sixth from the top in the city mission list. • Web destruction icons are no longer displayed for flying units. • Double-digit Action Points are now displayed correctly. • The effect for hasted units is now displayed properly. • Fixed a bug where bonus (random) combat traits and skills of hired units appeared only after re-entering the city menu.

Source

Steam News / 17 March 2026

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