Full notes
Full Vermillion - VR Painting update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Compatibility
Vermillion - VR Painting changes
Fixed issue with layered transparent paint. Only applies to new paintings.
When trying to join a public room and none is available, you now automatically create a public room yourself so others can join later.
Fixed player moving when going in and out of multiplayer.
Added "Merge" label on layer merge button for clarity.
Made the easel less heavy to move around.
Changed the way thick paint is applied, so you can't get overly thick paint from going over the same bit twice.
The overlay beta can now also start as the regular game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
