HomeGamesUpdatesPricingMethodology
Steam News10 March 20233y ago

Layer fixes & more

Fixed issue with layered transparent paint. Only applies to new paintings. When trying to join a public room and none is available, you now automatically create a public room yourself so others can join later.

Full notes

Full Vermillion - VR Painting update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Compatibility
fixedFixed issue with layered transparent paint. Only applies to new paintings.
fixedFixed player moving when going in and out of multiplayer.
addedAdded "Merge" label on layer merge button for clarity.
changedChanged the way thick paint is applied, so you can't get overly thick paint from going over the same bit twice.
addedThe overlay beta can now also start as the regular game.

Vermillion - VR Painting changes

fixedFixed issue with layered transparent paint. Only applies to new paintings.
fixedFixed player moving when going in and out of multiplayer.
addedAdded "Merge" label on layer merge button for clarity.
changedChanged the way thick paint is applied, so you can't get overly thick paint from going over the same bit twice.
addedThe overlay beta can now also start as the regular game.
  • Fixed issue with layered transparent paint. Only applies to new paintings.

  • When trying to join a public room and none is available, you now automatically create a public room yourself so others can join later.

  • Fixed player moving when going in and out of multiplayer.

  • Added "Merge" label on layer merge button for clarity.

  • Made the easel less heavy to move around.

  • Changed the way thick paint is applied, so you can't get overly thick paint from going over the same bit twice.

  • The overlay beta can now also start as the regular game.

Source

Steam News / 10 March 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.