Full notes
Full Veriscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Veriscape changes
Fixed a bug when selecting the same stage twice - Rebalanced Crimson Woods - Fixed a bug when hitting esc with menus animating. Had to rethink how the menu animation is controlled - Fixed Golden Abyss platform that was too low on the screen - Increased the Golden Abyss top grid tiles Y offset a bit - Rebalanced the Golden Abyss stage - Increased the water layer speed in the Zirruub Village stage - Changed the song text to music in the options - Made animation when switching options in the main menu - Added out of bounds arrow to indicate the player location when he is out of the screen at the top - Added close button to options - Changed the out of bounds arrow to be vertical pointing up - Updated Zirruub Village tiles - Increased the font size of the next stage text after beating a stage - Added glow to main menu options, and made the underline bar smaller - Fixed Crimson Forest first jump being too high - Fixed PlayerController problems - Fixed a bug that allowed the game to be pause when it shouldn't - Added a new ending - Rebalanced Neo Eclipse - Rebalanced the player jumping - Added difficulty levels
Source
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