Full notes
Full Veriscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Veriscape changes
Fixed end stage bosses positions with the new pacing updates - Fixed weird tile destruction with the new pacing updates - Fixed Zirruub Village's death region position at the bottom - Fixed a MoveToTarget script bug - Fixed a jump in the InfiniteParallax script when the portal with the player opens. Still moves now but it is smoother, can't be totally fixed - Fixed not being able to go to stage select after beating the tutorial - Fixed parallax moving on unpause when it shouldn't - Fixed a bug where the death region overlay wouldn't show up if the game is paused when the portal is opened - Fixed loud sound closing Stage Select - Fixed Frostfall Summit tile painting - Updated the game fonts, and their materials - Updated menu title image - Added a dust effect from the player's quicksand sinking - Added logic to prevent pausing in some situations - Added new main menu music - Added new start game SFX - Added all the new images for the new updated menu screens - Added animations to several menus - Added new tiles for the stages - Added a translucent white image in front of the backgrounds of each stage to give more contrast with the new tiles - Rebalanced Neo Eclipse, and Frostfall Summit - Improved Sandstorm Serenade performance - Optimized some parts of the game - Updated all fonts, and materials to reflect the mockups
Source
Changelog.gg summarizes and formats this update. How we read updates.
