Full notes
Full Veriscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Veriscape changes
Base Game/Demo
Added the villain to the end of the Stages - Added the villain, and main player icons to the level progress bar - Fixed the main character animations - Fixed the player animation state machine - Fixed weird logic with jumping/landing on the PlayerController - Removed a state behavior script from the fall state - Added new materials for the villain - Added a villain disintegration effect - Added new SFX audio clips for the villain faceoff on each stage - Reworked a few scripts to use the new generic action handler - Removed the portals from the scenes - Improved the dissolve villain material - Fixed an undefined reference when swapping GameObjects active states - Fixed player moving to the start stage area when it shouldn't - Fixed infinite parallax scrolling stopping under certain conditions
Source
Changelog.gg summarizes and formats this update. How we read updates.
