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Steam News24 June 20197y ago

Update 2019/06/24

Hi again, it's been awhile. I recently got back to this project and made some updates to the engine and reworked the network code because now when looking back at it was unstructured and perhaps a little bit buggy.

Full notes

Full Velvet Guard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes1 removal
  • Server
  • Workshop
  • Compatibility
  • Gameplay
  • Maps
  • Fixes
changedHi again, it's been awhile. I recently got back to this project and made some updates to the engine and reworked the network code because now when looking back at it was unstructured and perhaps a little bit buggy. So here's what has been changed:
changedReworked network code.
changedLevel editor now saves and loads maps in the same format as workshop maps meaning all your custom tile settings and etc. will be saved.
changedLinux and Mac versions is noticeably smaller because I don't need to rely on third-party software for porting.
addedTrying out a new menu design.
removedRemoved an annoying spike from the Fields map. (sorry about that)

Velvet Guard changes

changedHi again, it's been awhile. I recently got back to this project and made some updates to the engine and reworked the network code because now when looking back at it was unstructured and perhaps a little bit buggy. So here's what has been changed:
changedReworked network code.
changedLevel editor now saves and loads maps in the same format as workshop maps meaning all your custom tile settings and etc. will be saved.
changedLinux and Mac versions is noticeably smaller because I don't need to rely on third-party software for porting.
addedTrying out a new menu design.

Hi again, it's been awhile. I recently got back to this project and made some updates to the engine and reworked the network code because now when looking back at it was unstructured and perhaps a little bit buggy. So here's what has been changed:

  • Reworked network code.

  • Settings are now saved in a separate file from keybinds and both of them should be easier to read and modify.

  • Level editor now saves and loads maps in the same format as workshop maps meaning all your custom tile settings and etc. will be saved.

  • Linux and Mac versions is noticeably smaller because I don't need to rely on third-party software for porting.

  • In the input screen instead of changing to "Insert" when changing keybind it now just starts blinking.

  • The laser ability now charges for two seconds before you can shoot and after 8 seconds it fires by itself if the user has not fired it already.

  • Trying out a new menu design.

  • Removed an annoying spike from the Fields map. (sorry about that)

  • Fixed a bug where the ability pickups would create huge particles

  • Bug fixes.

A third of the changes are mostly just organization of code which means it will be easier for me to add and fix things in the future.

Source

Steam News / 24 June 2019

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