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Steam News24 March 20242y ago

Monthly Update March 2024

Hello everyone, It's been a while since I last wrote anything here. I've recently started working on this game again, picking it up from where I left it two years ago when I started remaking this game.

Full notes

Full Velvet Guard update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes6 additions1 change0 removals
  • UI and audio
  • Gameplay
addedIt's been a while since I last wrote anything here. I've recently started working on this game again, picking it up from where I left it two years ago when I started remaking this game. I've added some new content, remade all the levels, and changed the UI to be easier to understand.
addedI've made a prototype of a new level theme, internally named "clouds" because there is a lot of clouds... The idea behind this was to have some kind of object you could jump around on, giving you a jump boost if timed right.
addedI've also added a new bullet type that uses explosions to eliminate your enemies.
addedAnd some new visuals for some old levels, like the Cabin.
addedThere's also some new animations for the player and a new look of course!
addedI've also started adding some more modifiers/rules that you can use to create your own game modes.

Velvet Guard changes

addedIt's been a while since I last wrote anything here. I've recently started working on this game again, picking it up from where I left it two years ago when I started remaking this game. I've added some new content, remade all the levels, and changed the UI to be easier to understand.
addedI've made a prototype of a new level theme, internally named "clouds" because there is a lot of clouds... The idea behind this was to have some kind of object you could jump around on, giving you a jump boost if timed right.
addedI've also added a new bullet type that uses explosions to eliminate your enemies.
addedAnd some new visuals for some old levels, like the Cabin.
addedThere's also some new animations for the player and a new look of course!

It's been a while since I last wrote anything here. I've recently started working on this game again, picking it up from where I left it two years ago when I started remaking this game. I've added some new content, remade all the levels, and changed the UI to be easier to understand.

I've made a prototype of a new level theme, internally named "clouds" because there is a lot of clouds... The idea behind this was to have some kind of object you could jump around on, giving you a jump boost if timed right.

I've also added a new bullet type that uses explosions to eliminate your enemies.

And some new visuals for some old levels, like the Cabin.

There's also some new animations for the player and a new look of course!

I've also started adding some more modifiers/rules that you can use to create your own game modes.

There has been a lot more done behind the scenes for easy development and modifications, which I hope will enable modding support when released, as well as an in-game level editor that is A LOT more user-friendly than the current one.

There's now also sound effects for everything in the game, and I'm currently working on making the music as well. I'm planning to have a release next month if everything goes as planned.

See you then!

Source

Steam News / 24 March 2024

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