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Steam News28 October 20187y ago

Online!

Finally, after quite some while, online is available through the game itself. Say goodbye to third-party software or anything like that.

Full notes

Full Velvet Guard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Events
  • Maps
  • Gameplay
changedFinally, after quite some while, online is available through the game itself. Say goodbye to third-party software or anything like that. Direct communication via steams own framework which means you can invite people from your friends list! I've postponed this for quite some while because i've always read that making a game with networking is hard. I know that making a big mmo might be a challenge, but it's just time consuming, not difficult. But i guess that depends on the complexity of networking you want. All in all i hope you will enjoy this update! Other fixes
changedLaser now shoots through the map just like a bullet would
changedMade some fixes to the collision system so fewer bugs should appear
addedAdded 4 more players slots so you can now play up to 8-players at a time
changedThe controlled bullet is now less sensitive to joystick movement so you don't accidentally move it the wrong direction
changedReworked the Molten textures and the Cabin background

Finally, after quite some while, online is available through the game itself. Say goodbye to third-party software or anything like that. Direct communication via steams own framework which means you can invite people from your friends list! I've postponed this for quite some while because i've always read that making a game with networking is hard. I know that making a big mmo might be a challenge, but it's just time consuming, not difficult. But i guess that depends on the complexity of networking you want. All in all i hope you will enjoy this update! Other fixes

  • Laser now shoots through the map just like a bullet would

  • The dive ability now destroys fragile tiles so you can dive through them

  • Made some fixes to the collision system so fewer bugs should appear

  • Added 4 more players slots so you can now play up to 8-players at a time

  • The controlled bullet is now less sensitive to joystick movement so you don't accidentally move it the wrong direction

  • Instead of reading XInput the game now uses steams own input framework, which means every controller steam supports works with the game

  • Reworked the Molten textures and the Cabin background

  • Minor fixes

Source

Steam News / 28 October 2018

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