Full notes
Full Velvet Guard update
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What changed
- Events
- Maps
- Gameplay
Finally, after quite some while, online is available through the game itself. Say goodbye to third-party software or anything like that. Direct communication via steams own framework which means you can invite people from your friends list! I've postponed this for quite some while because i've always read that making a game with networking is hard. I know that making a big mmo might be a challenge, but it's just time consuming, not difficult. But i guess that depends on the complexity of networking you want. All in all i hope you will enjoy this update! Other fixes
Laser now shoots through the map just like a bullet would
The dive ability now destroys fragile tiles so you can dive through them
Made some fixes to the collision system so fewer bugs should appear
Added 4 more players slots so you can now play up to 8-players at a time
The controlled bullet is now less sensitive to joystick movement so you don't accidentally move it the wrong direction
Instead of reading XInput the game now uses steams own input framework, which means every controller steam supports works with the game
Reworked the Molten textures and the Cabin background
Minor fixes
Source
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