HomeGamesUpdatesPricingMethodology
Steam News23 January 20224y ago

Patch v1.1

Thank you to everyone that bought Velocity Noodle at launch! I hope you have had fun breaking records and restarting over and over again :) Also thank you to everyone on Twitter, email, or Youtube that highlighted thing

Full notes

Full Velocity Noodle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions8 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
changedImproved how deltaTime is calculated and used. This should fix a lot of micro stutters and random frame drops when executing moves. Player movement should be smoother in general.
changedTons of optimization throughout, should improve performance for lower-end PC 10-20%.
fixedFixed collision mask and death boxes in various levels
changedPlayer hitbox is now smaller when colliding with spikes to avoid damage taken from the sides too early.
changedPlayer resets side movement when no keys are pressed even while airdashing Options
changedMore scaling options, previously it was locked at 3x the window size. Now it goes up to 5.

Thank you to everyone that bought Velocity Noodle at launch! I hope you have had fun breaking records and restarting over and over again :)

Also thank you to everyone on Twitter, email, or Youtube that highlighted things that needed fixes. With the first patch I'm fixing some critical stuff. Keep sending me feedback either here on the forums or any other channel.

Sit down and have a listen

  • Engine

  • Improved how deltaTime is calculated and used. This should fix a lot of micro stutters and random frame drops when executing moves. Player movement should be smoother in general.

  • Tons of optimization throughout, should improve performance for lower-end PC 10-20%.

  • Fixed collision mask and death boxes in various levels

  • Background and obstacle assets are more clear.

    Player

  • Player hitbox is now smaller when colliding with spikes to avoid damage taken from the sides too early.

  • Player resets side movement when no keys are pressed even while airdashing

    Options

  • More scaling options, previously it was locked at 3x the window size. Now it goes up to 5.

  • Dedicated fullscreen options. Previously fullscreen was possible by maximizing game window, now there is a toggle in the Options menu for borderless fullscreen.

    Minor

  • Controller HUD icon should now disappear correctly when skipping dialogue.

  • Correct sound effect is played on certain booster belts

As always you can reach me on www.twitter.com/shotgunanaconda or shotgunanacondadev@gmail.com

Source

Steam News / 23 January 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.