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Full Velocide Overdrive update
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What changed
- Gameplay
- Store
- Security
- Maps
- Balance
- Performance
Velocide Overdrive changes
Update 1.3.0 — Boss Mode is here!
Hey Drivers! The 1.3.0 update for Velocide Overdrive adds a brand new way to play: Boss Mode, playable solo or in co-op with friends.
Survive Synthetic or board Galleon and his corsairs. To celebrate this new mode, every in-game unlockable skin is now unlocked by default for all players.
This update also brings 10 new power-ups, 7 new arenas, 4 new head skins, 2 new elimination effects, many gameplay improvements, rebalances and multiplayer stability fixes.
Available May 29.
New mode: Boss Mode
New mode playable from 1 to 4 players: face a special boss solo or in co-op.
Multiple difficulty levels are available depending on the boss: Easy, Medium, Hard or Extreme.
Each boss offers a different play style and a strategic approach unique to each fight.
New stats are available in the Hall of Fame to track your exploits.
Defeating a boss earns you an achievement medal tied to the boss and its difficulty.
Boss: Galleon — Easy and Hard
Galleon is a pirate boss patrolling an arena transformed into an ocean. You will wage a fierce naval battle to sink enemy ships and find the treasure of the seas.
Use the power-ups on the map to attack Galleon, repel his corsairs and survive the chaos of the ocean.
You can cross the edges of the arena to reappear on the opposite side.
Battlefield trails can be wiped to keep the arena readable. The number of wipes available adapts to the number of players and the damage dealt to Galleon, and each player eliminated during the match removes one wipe.
A special Blowgun variant can deal more damage, poison or immobilize the target.
Watch out for the two corsairs harassing players to protect Galleon.
Debris also drifts on the ocean. Some obstacles cause an instant elimination on contact.
Boss: Synthetic — Hard and Extreme
Think the game is too easy against your friends? Meet Synthetic. One rule: survive by any means.
Unlike Galleon, there is no damage to deal. You just need to stay alive until time runs out, to the rhythm of a frantic soundtrack.
Synthetic's attacks follow the rhythm of the music.
Synthetic always reproduces the same movement and attack patterns. Learning its sequences gives you a real chance to resist.
On Extreme difficulty, the patterns are denser, faster and more punishing. Memorization becomes essential.
10 new power-ups
Fracture — Green: projects a crack straight ahead of the caster that eliminates players in its path and erases trails.
Sheriff — Green: fires a bullet that ricochets off the walls, erases trails and eliminates any player it hits.
Catapult — Green: hurls a rock at a targeted player that eliminates everyone in its impact zone, then stays on the ground as an obstacle.
Slurp — Green: lashes a whip-tongue that stuns the target it hits, slows it down and stops it from leaving a trail.
Trap — Red: hides and shuffles the arena power-ups, then turns one into a trap that eliminates whoever picks it up along with nearby players.
Prisoner — Red: chains the other players to a massive cannonball that slows them and drags them toward the bottom of the arena.
Saw — Purple: spawns circular saws across the arena that, once active, eliminate on contact and clear trails and power-ups in their path.
Compressor — Purple: two industrial walls close in on the arena and eliminate on contact, sparing no one — not even the caster.
Annihilation — Divine: spawns a black hole at the center of the arena that pulls everything toward its core and eliminates on contact until the end of the round.
Zero-G — Divine: creates a band of void that captures your momentum and makes you drift in a straight line until you exit it.
Reworks and gameplay balance
Vampirism — full redesign
The old random-displacement effect is replaced by a bat-swarm transformation projected straight ahead.
Every other alive player is affected, except the caster and players sheltered by an Igloo.
Base duration: 1.6 seconds.
During the effect, the player is invincible and leaves no trail behind.
The player cannot pick up power-ups during the transformation, but can slightly adjust their trajectory.
If Vampirism is picked up again while already active, the duration stacks instead of restarting the effect.
Mirror — global rework
Mirror becomes a global, violet effect that applies to every player: each of them can then cross the arena walls for the duration of the effect.
The arena edges glow with a violet light to signal that they can be crossed without being eliminated.
At the end, the mirror shatters to indicate that the walls are solid again.
Space Gates
Gold chevrons now indicate the entry side.
Red chevrons indicate the dangerous side, not to be crossed.
Post-teleport invincibility goes from 0.45 s to 0.95 s.
Flamethrower
Visual rework of the flame jet for better readability and stronger visual impact.
Gameplay behavior is unchanged.
7 new arenas
Desert
Lily Pad
Cyber
Candy
Halloween
Synthwave
Faewood
All these arenas are available with no unlock condition and join the random rotation pool.
4 new head skins
Rubber Duck
Bee
Magic Trident
Flying Carpet
These skins are available from the start for every player.
2 new elimination effects
Crystallization
KO!
Both effects are available with no unlock condition and can appear in the random rotation.
Content unlocked for everyone
All content except the Supporter Pack is unlocked from the start: arenas, head skins and elimination effects.
Achievements still progress and unlock normally. They simply no longer gate access to cosmetics outside the Supporter Pack.
Supporter Pack content remains exclusive, except in special cases tied to Boss Mode.
Player menu improvements
Adding a human player now more reliably selects a random skin instead of the default skin.
The skin selector now displays a clearer icon to signal that it is clickable.
Default keyboard keys have been better distributed to reduce conflicts in local play and Steam Remote Play Together.
Existing custom configurations are not overwritten.
Default keyboard keys assigned when adding each new player:
Player 1: Arrow keys
Player 2: A / D
Player 3: J / L
Player 4: Numpad 4 / 6
Player 5: V / B
Player 6: T / Y
Steam Remote Play Together — control stability
The host's keyboard now stays active even with multiple guest players.
Guest controllers no longer block certain host keyboard keys.
In specific cases, the same controller should no longer drive two players at the same time.
Steam Input micro-drops during Remote Play Together reconnects are better absorbed.
Legacy default Player 2 controls are migrated once to a more stable configuration.
Audio
New audio ambiences have been added.
Optimizations
The Abyss power-up has been optimized to reduce performance spikes when multiple anchors are active simultaneously.
Several new effects use particle caps and pre-baked rendering to keep the action readable even in total chaos.
Bug fixes
Clicking Rematch or Menu between two rounds now shows a confirmation to avoid wiping an ongoing match by mistake.
A Don't ask again option lets veterans disable this confirmation.
Steam pseudos containing URL-like formats or paths are now better sanitized in the public leaderboard.
Several translation fixes.
The Wrath of the Gods achievement now correctly triggers when the Pyramid reaches its max attack speed via its natural ramp.
Thanks!
Thanks to everyone who keeps testing the game, reporting bugs and suggesting ideas.
This update lays the first foundation of Boss Mode. More bosses and difficulty levels will arrive in future updates. Feel free to share your feedback on this new game mode.
Welcome to the v1.3.0 arena
Source
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