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Steam News24 March 20263mo ago

Velocide Overdrive - Update 1.1.0

Update 1.1.0 is here! The 1.1.0 update for Velocide Overdrive is here. It brings 4 new power-ups, 2 new arenas, a new elimination effect system, 7 new music tracks, a new special round, several buffs, Steam interface im

In this update15

Full notes

Full Velocide Overdrive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions18 changes0 removals
  • UI and audio
  • Store
  • Gameplay
  • Fixes
  • Performance
addedUpdate 1.1.0 is here!The 1.1.0 update for Velocide Overdrive is here. It brings 4 new power-ups, 2 new arenas, a new elimination effect system, 7 new music tracks, a new special round, several buffs, Steam interface improvements, and bug fixes.
addedNew skin unlock systemSkins can now be unlocked through cumulative survival time, in addition to the number of achievements. The longer you survive across your games, the more content you unlock.
changedNew skin unlock systemUnlocks by survival time:
changedNew skin unlock systemSpider — 15 minutes
changedNew skin unlock systemVampire Bat — 1 hour
changedNew skin unlock systemRafale — 3 hours
number of rounds required to appear on the leaderboard1510number of rounds required to appear on the leaderboard decreased, nerf

Velocide Overdrive changes

addedThe 1.1.0 update for Velocide Overdrive is here. It brings 4 new power-ups, 2 new arenas, a new elimination effect system, 7 new music tracks, a new special round, several buffs, Steam interface improvements, and bug fixes.
addedSkins can now be unlocked through cumulative survival time, in addition to the number of achievements. The longer you survive across your games, the more content you unlock.
changedUnlocks by survival time:
changedSpider — 15 minutes
changedVampire Bat — 1 hour

Update 1.1.0 is here!

The 1.1.0 update for Velocide Overdrive is here. It brings 4 new power-ups, 2 new arenas, a new elimination effect system, 7 new music tracks, a new special round, several buffs, Steam interface improvements, and bug fixes.

New power-ups

  • Vampirism (3 s) — transforms all opponents into bats, making them extremely difficult to control.

  • Psycho (10 s) — creates a zone that inflates any player or AI that enters it. As long as they stay in the zone, they keep growing. After 2 seconds of cumulative exposure, they explode.

  • Cavalry (4 s) — triggers a lance charge that impales any player in the path and carries them to the arena wall. On impact, the lancer is violently thrown backward. Speed progressively increases from 1.3x to 3.5x during the charge.

  • Water Bubbles — launches 3 to 6 bubbles. Any player who enters a bubble, except the launcher, is trapped inside for 5 seconds. Bubbles can be destroyed by projectiles or other effects. Their lifespan ranges from 4 to 8 seconds.

New skin unlock system

Skins can now be unlocked through cumulative survival time, in addition to the number of achievements. The longer you survive across your games, the more content you unlock.

Unlocks by survival time:

  • Spider — 15 minutes

  • Vampire Bat — 1 hour

  • Rafale — 3 hours

  • Apache — 5 hours

Achievement-based unlocks remain unchanged. The Hydra skin has been reworked and is now Pulsar, with a carnivorous plant theme.

New arenas

  • Angelic - Divine — unlocked at 35 achievements

  • Bloody Moon — unlocked at 30 achievements

Elimination effects

New customization system for the effect displayed when a player is eliminated. Each effect has its own visual animation and sound.

Unlocks:

  • Ghost — 5 achievements

  • Tombstone — 10 achievements

  • Bubble — 15 achievements

  • Lightning — 20 achievements

  • Splat — 25 achievements

  • Angelic — 30 achievements

  • Implosion — 35 achievements

  • Combustion — exclusive to the Supporter Pack

New music

7 new tracks join the soundtrack:

  • Wings of Valor

  • Nocturnal Redline

  • Ashen Requiem

  • Hellfire

  • Scarlet Covenant

  • There Are No Heroes

  • Redline Reaper

"There Are No Heroes"is the theme for the new special round.

New special round: Frenzy Round

  • The Frenzy Round can appear once per match.

  • During this round, power-ups spawn every 1.5 seconds instead of 2.5 seconds.

Power-up balancing

Spikes

  • Spike thickness increased by 25%.

  • New value: 3.2

  • Old value: 2.56

Hyperspace

  • The dash now crosses the entire arena, reappears on the opposite side, then returns to the original position.

  • Distance is now dynamically calculated based on arena size.

  • Previously, the distance was fixed and shorter.

Boomerang

  • Range doubled, making it much more effective at long distance.

Nerfs:

  • None.

Visual improvements

  • Express — now generates a blood splatter when a player is eliminated

  • Bulldozer — icon and in-game visual reworked

  • Igloo — icon and in-game visual reworked

  • Pulsar — icon and in-game visual reworked

  • Abyss — anchor visual reworked

  • Freeze — added an ice cube melting indicator to better see the remaining time before you can move

  • Diablo — visual effects reduced to improve performance

New player experience

  • Default AI bot count set to 5

  • Achievements are now active from the very first game

  • Default keys fixed (Player 1 = arrow keys)

  • Player names now display in the selected language

  • The number of rounds required to appear on the leaderboard reduced from 15 to 10

Steam

  • Remote Play Together — the invite button now directly opens the Remote Play Together overlay instead of the friends list.

Bug fixes

  • Fixed a crash caused by elimination effects under rare timing conditions

  • Fixed AI collision detection, which now correctly accounts for size differences between players

Thank you to everyone who plays Velocide Overdrive and helps me improve the game update after update.

Welcome to v1.1.0

Source

Steam News / 24 March 2026

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