In this update5
Full notes
Full Veles: Rise of the Damned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
- UI and audio
Veles: Rise of the Damned changes
Update 2.2.0 — The Trials of Veles
Clearing the campaign is no longer the end of the hunt. Update 2.2.0 introduces the Trials of Veles: an escalating endgame ladder that pushes the Crimson Rift far beyond Damned difficulty. The update also adds three equipment slots, the first Epic items, a full elemental damage system, and a complete rebuild of the Veil of Damned.
The Trials of Veles
Seventeen escalating trials. Complete all 15 campaign levels to unlock Trial I. Every trial after that must be earned by defeating the one before it.
Enemy power from +5 to +1000. Each trial increases enemy health and damage on the Crimson Rift at Damned difficulty.
Increasing score rewards. Trial I grants +25% score, scaling up to +425% at Trial XVII.
More equipment and a new rarity
Three new equipment slots. Gloves, belts, and boots expand the loadout from five slots to eight.
54 new items. Each new slot contains 18 pieces to find and build around.
The first Epic items. A new rarity above Rare adds 24 Epic items—three for every equipment slot.
Elemental damage
Fire, cold, lightning, and poison are now full damage types, alongside physical and magical damage.
Heroes and enemies now have matching elemental resistances, opening new build choices and counters.
Pure damage has been removed from normal combat calculations. Forced effects such as out-of-bounds damage now bypass hit resolution directly.
The Veil of Damned, rebuilt
51 modifiers, each with five levels. Stronger levels create harsher runs and award larger score bonuses.
Rarities replace the old tiers. Modifiers now range from Common to Legendary and use the same rarity language as loot.
Unlock modifiers by surviving them. Win on Broken or Damned with a locked modifier active to keep it at level 1.
Craft levels 2–5 using components, Hunter's Trophies, and Tomes.
Equip up to three owned modifiers and choose the contract you want to fight.
Every modifier now has new artwork, rewritten effect text, and full English, Russian, and Simplified Chinese localization.
Balance, interface, and fixes
Broken and Damned now apply visible resistance penalties, and the hero stat panel reports the effective values.
Updated Paragon stats for all five heroes, with additional item and ability balance changes.
Reworked the run result screen and improved inventory and modifier interactions.
Replaced menu panels with native boxes for cleaner scaling across resolutions.
Fixed Bash being able to chain into a permanent stun on enemies.
Fixed several modifier, item-scaling, stat, and unlock issues.
The Trials are open. How far can your build climb? Read the full illustrated changelog
Source
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