Full notes
Full VEIN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Maps
- Gameplay
- UI and audio
- Store
- Performance
More efficient server heartbeat code
Save games are now located in %localappdata%/Vein
Maps, records, video discs can now go in document shelves
Zombie limbs are now skeletal and will flop around
Add direct connect button to server browser
Add `POST /notification` endpoint to HTTP API
Add whitelist for dedicated servers
Add 24-hour time setting
Cut XP gain from dismantling in half
Server racks are now movable
Add Tired Multiplier setting
Add convars: `vein.ResourceHunk.QuantityMultiplier`, `vein.ResourceHunk.QuantityMultiplier.Tree`
Increase default actor partition batch size on dedicated servers (vehicles load in faster)
Server browser now displays total playercount
Add notification if you try to open the admin menu but are not admin
Add UI for stat boosts, addictions in the character menu
Partial work on gamepad support; key icons for gamepad
Many localization fixes
Compress save games that are sent in via the feedback reporter
Zombies will no longer spawn in buildings you have recently visited
Tweak zombie spawning parameters
List XP boosts on cooked food
Add new foliage
New music
Add dd-mm-yyyy date setting
Add keybind icon to usable menu
Add double doors to the world to replace two single-doors; they share the same lock between the two
Add artichoke, broccoli, cabbage, cauliflower, eggplant, garlic, and watermelon seeds
Rugs are now moveable
MREs now take 50 years to decay
Lockpick keys are rebindable
Ability to give other players items via the admin menu
Add -autotrace command line option
Add ability to place weapon cases on walls
Add ability to fill fluid containers from gas tanks, etc.
Add AFK pause timer support
Hazmat suit and rebreather now block smells
Gas pumps require power
Add Always Show Hotbar setting
Add UI settings section to settings menu
Church pianos now have MIDI controller support
Fix plants not growing when you're not around
Fix Furniture Respawns category
Pause the game if a controller disconnects
Add "Invert Horizontal" setting
Gas pumps are wireable
Rewrite how persistent decals, persistent corpses are handled; should improve networking and performance
Prompt dismantling when you try dismantling keys or hydraulic tools
Add Items Crafted, Basketballs Sunk stats
Add some new vehicle sounds
You can now fill oxygen tanks, gas canisters, etc. from car tire pumps
It costs $1 to use air pumps
Zombies can have glasses or backpacks on
Add ability to hitch vehicles to each other
Add permission zone system for server admins
Sky and lighting changes
Add dismantling tool requirements to many items that didn't have them before
Item dismantling adjustments for most items
Unique glove box and trunk spawns for vehicles
Add buildable camera
Add crystal resource nodes for mining, crystal related recipes
Modify how built furniture refunds you when you destroy it
Add `POST /save` to the HTTP API
Landscape grass changes
Add 'quantity to craft' slider to workbenches and stoves
- New hunting systemskinning, butchering, limb processing etc. added to dead corpses
Upgraded textures on some fortifications
Add baked fish recipe
Add time elapsing system behind the scenes: things that change over time like plant growth or wells filling should update properly when players sleep
Nerf scavenging stat, but remove the cooldown on it
Add oxygen detector item
New skill magazine art
Add underwater caves located in both large lakes currently available in the game
Update a lot of low-res textures to be properly detailed
Hazmat suits now block sunburns
Update main menu text and credits
Add ability to commit suicide with firearms
Add `-UseGameSaveDir` launch option to preserve the 0.022 save directory
New soda meshes and vending machine materials
Explosives do 6x more damage to scrap metal fortifications
Strength and vitality XP are now modulated by the mass of the thing you move when moving furniture
Some underwater points of interest added, such as sunken ships
Hydraulic tools are now waterproof
Add animations to some UI (timed use, conditions, etc)
Icon added for disc items
Only show inventory search clear button if there is a search present
Trophies are equippable
Force third-person view when exercising
Vending machine buttons now dispense specific sodas
Add walk speed, run speed, crouch walk speed, swim speed settings
Increase FOV slider max. to 120
Add DiscoverEveryWildlifeEntry cheat
Increase text sizes by default
Add text scale setting
Add projector which works like a TV but projects on walls
Drinks and foods now have condition bonuses based on their temperatures
New hunting related items
You can dismantle birds you've shot out of the sky to get bird parts and meat
Bloodmeal and bonemeal functionality as fertilizer
Fix some strange building temperature behavior via a new algorithm
Add peristaltic pump to pump blood out of a dead animal into a container
Add thermostats to most buildings; building temperature is regulated by this
You can use different types of bait with a fishing rod
Sky tweaks and fixes
Desync fixes for power and water in multiplayer
Walk-in freezers now have switches
Radiators are now wireable
Fix getting cut on barbed wire when walking through fence gates
Separate central heating and cooling; some buildings have central heat, some central air, some neither, some both
Warehouse ladder cages should no longer block the camera
Adjust tooltip for crafting recipe durations
Fix some bad physics on carpets preventing stuff dropped on them from being used
Major rework of how UI windows work in preparation for gamepad support
Update tooltip for ore crusher fuel slot
Update fish journal, journal text
Fix physics for sedan, SUV2 being incorrect
Log the build number in the server logfile so we can debug issues easier
Undo vehicles getting stuck in ice until we have a solution that doesn't stick them to ice in winter
Optimize foliage performance and streaming distance
Fix fridge using the wrong destruction effect
Add collision to lights in Mill No. 3
Disallow stepping up on destroyed furniture bits
Fix radiator sound restarting over and over again
New .38 special custom animations, WIP
Add first-person viewmodel rendering to prevent things you're holding from clipping into walls in front of you (only added to some things)
Add bone hammer weapon/tool
Turning on a headlamp in your inventory will turn on the flashlight
Code locks now disallow non numeric characters
Analog clock items no longer show seconds to be at parity with wall clocks
Possible fix for fans disappearing
Prevent rain from going through most buildings on low quality setting
Fix workbench fluid text not wrapping
Fix some soft locks in tutorial
Teleporting while noclipping no longer makes you fall through the ground
Fix zombies sometimes spawning underneath cliffs
Fix rain going upwards at the bar and grill
Fishing UI improvements (tells you what you caught, won't bob if you're not catching fish, etc)
Fix any teleport locations that put you in the ground
Fix round-by-round reloads of firearms being chaotic
Add AMD FSR
Fix some windows not closing when you walk away from what you're using e.g. workbenches
Update utility vehicle gas tank location
Fix floating backpack weapons
Prevent skipping the search timer by closing and re-searching a container
Glass sheet item is now opaque for usability reasons
Fix strangeness with lantern light color, intensity, use options in inventory
Fix vehicles flying away when you load a save game where something is on the vehicle
Add item inspection menu: click an item's thumbnail to get a full screen preview
Item icons/thumbnails now have a loading spinner
Add ability to spawn specific photos & add a photo ID to photo items - get collecting
Notarget no longer turns off after teleporting
Some material upgrades for items
Add new pet photos
Fix death from being a passenger in a vehicle saying 'you were beaten to death'
Only show watermark in experimental; move watermark to bottom left
Improve water graphics slightly
Third-person camera is now slightly smoothed
Fix appearing in news in the main menu
If an item is locked in your inventory, you now receive a prompt to dismantle it
Fix backwards fortified doors on American Legion
Admin menu text entries are now clearable
You can now clear bed spawnpoints from the sleep menu
Show some crafting info on items (e.g. pork shows that it is 'searable meat')
Fix invisible wall on railroad tracks in Russia
Fix walls being splotchy and artifact-y in the dark
Visual and lighting fixes
Correct hunger and thirst conditions; they will now damage you
Add overall health recovery per second to the medical menu
Update HUD condition UI to fade in and out
add FreezeConditions cheat
Dead characters, zombies, animals will not be removed if there is a player nearby
Control clicking on existing map points won't block creating new ones
New stat book art; stat books now display which stat they boost
Adjust interior lights for performance
You can now place items on mousepads
Add date/time readout to admin menu
Add some music to the radio, finally - thanks Remancer
Fix cut items displaying wrong hunger satiation
Fix vehicle exploding away when loading into a save while sat in a vehicle
Fix issue on dedicated servers with 'saved bad transform' (you will need to clear loot bags if you are an admin)
Much faster load time to load into multiplayer games
Fix falling through basements
Fix numpad key binds not showing an icon
Generators, vehicles will turn off when there's no fuel and won't auto restart
Reduce amount of fog glow from lights
Fix bug when a multiplayer player drives away and someone is following them leaving the first player's ghost standing there
Misc. map fixes
Exploit fixes
Performance improvements
Crash fixes
Source
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