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Steam News6 March 20263mo ago

VEIN 0.023

More efficient server heartbeat code Save games are now located in %localappdata%/Vein Maps, records, video discs can now go in document shelves Zombie limbs are now skeletal and will flop around Add direct connect butt

Full notes

Full VEIN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes68 additions31 changes6 removals
  • Server
  • Maps
  • Gameplay
  • UI and audio
  • Store
  • Performance
changedMore efficient server heartbeat code
changedMaps, records, video discs can now go in document shelves
addedAdd direct connect button to server browser
addedAdd `POST /notification` endpoint to HTTP API
addedAdd whitelist for dedicated servers
addedAdd 24-hour time setting
  • More efficient server heartbeat code

  • Save games are now located in %localappdata%/Vein

  • Maps, records, video discs can now go in document shelves

  • Zombie limbs are now skeletal and will flop around

  • Add direct connect button to server browser

  • Add `POST /notification` endpoint to HTTP API

  • Add whitelist for dedicated servers

  • Add 24-hour time setting

  • Cut XP gain from dismantling in half

  • Server racks are now movable

  • Add Tired Multiplier setting

  • Add convars: `vein.ResourceHunk.QuantityMultiplier`, `vein.ResourceHunk.QuantityMultiplier.Tree`

  • Increase default actor partition batch size on dedicated servers (vehicles load in faster)

  • Server browser now displays total playercount

  • Add notification if you try to open the admin menu but are not admin

  • Add UI for stat boosts, addictions in the character menu

  • Partial work on gamepad support; key icons for gamepad

  • Many localization fixes

  • Compress save games that are sent in via the feedback reporter

  • Zombies will no longer spawn in buildings you have recently visited

  • Tweak zombie spawning parameters

  • List XP boosts on cooked food

  • Add new foliage

  • New music

  • Add dd-mm-yyyy date setting

  • Add keybind icon to usable menu

  • Add double doors to the world to replace two single-doors; they share the same lock between the two

  • Add artichoke, broccoli, cabbage, cauliflower, eggplant, garlic, and watermelon seeds

  • Rugs are now moveable

  • MREs now take 50 years to decay

  • Lockpick keys are rebindable

  • Ability to give other players items via the admin menu

  • Add -autotrace command line option

  • Add ability to place weapon cases on walls

  • Add ability to fill fluid containers from gas tanks, etc.

  • Add AFK pause timer support

  • Hazmat suit and rebreather now block smells

  • Gas pumps require power

  • Add Always Show Hotbar setting

  • Add UI settings section to settings menu

  • Church pianos now have MIDI controller support

  • Fix plants not growing when you're not around

  • Fix Furniture Respawns category

  • Pause the game if a controller disconnects

  • Add "Invert Horizontal" setting

  • Gas pumps are wireable

  • Rewrite how persistent decals, persistent corpses are handled; should improve networking and performance

  • Prompt dismantling when you try dismantling keys or hydraulic tools

  • Add Items Crafted, Basketballs Sunk stats

  • Add some new vehicle sounds

  • You can now fill oxygen tanks, gas canisters, etc. from car tire pumps

  • It costs $1 to use air pumps

  • Zombies can have glasses or backpacks on

  • Add ability to hitch vehicles to each other

  • Add permission zone system for server admins

  • Sky and lighting changes

  • Add dismantling tool requirements to many items that didn't have them before

  • Item dismantling adjustments for most items

  • Unique glove box and trunk spawns for vehicles

  • Add buildable camera

  • Add crystal resource nodes for mining, crystal related recipes

  • Modify how built furniture refunds you when you destroy it

  • Add `POST /save` to the HTTP API

  • Landscape grass changes

  • Add 'quantity to craft' slider to workbenches and stoves

  • New hunting systemskinning, butchering, limb processing etc. added to dead corpses
  • Upgraded textures on some fortifications

  • Add baked fish recipe

  • Add time elapsing system behind the scenes: things that change over time like plant growth or wells filling should update properly when players sleep

  • Nerf scavenging stat, but remove the cooldown on it

  • Add oxygen detector item

  • New skill magazine art

  • Add underwater caves located in both large lakes currently available in the game

  • Update a lot of low-res textures to be properly detailed

  • Hazmat suits now block sunburns

  • Update main menu text and credits

  • Add ability to commit suicide with firearms

  • Add `-UseGameSaveDir` launch option to preserve the 0.022 save directory

  • New soda meshes and vending machine materials

  • Explosives do 6x more damage to scrap metal fortifications

  • Strength and vitality XP are now modulated by the mass of the thing you move when moving furniture

  • Some underwater points of interest added, such as sunken ships

  • Hydraulic tools are now waterproof

  • Add animations to some UI (timed use, conditions, etc)

  • Icon added for disc items

  • Only show inventory search clear button if there is a search present

  • Trophies are equippable

  • Force third-person view when exercising

  • Vending machine buttons now dispense specific sodas

  • Add walk speed, run speed, crouch walk speed, swim speed settings

  • Increase FOV slider max. to 120

  • Add DiscoverEveryWildlifeEntry cheat

  • Increase text sizes by default

  • Add text scale setting

  • Add projector which works like a TV but projects on walls

  • Drinks and foods now have condition bonuses based on their temperatures

  • New hunting related items

  • You can dismantle birds you've shot out of the sky to get bird parts and meat

  • Bloodmeal and bonemeal functionality as fertilizer

  • Fix some strange building temperature behavior via a new algorithm

  • Add peristaltic pump to pump blood out of a dead animal into a container

  • Add thermostats to most buildings; building temperature is regulated by this

  • You can use different types of bait with a fishing rod

  • Sky tweaks and fixes

  • Desync fixes for power and water in multiplayer

  • Walk-in freezers now have switches

  • Radiators are now wireable

  • Fix getting cut on barbed wire when walking through fence gates

  • Separate central heating and cooling; some buildings have central heat, some central air, some neither, some both

  • Warehouse ladder cages should no longer block the camera

  • Adjust tooltip for crafting recipe durations

  • Fix some bad physics on carpets preventing stuff dropped on them from being used

  • Major rework of how UI windows work in preparation for gamepad support

  • Update tooltip for ore crusher fuel slot

  • Update fish journal, journal text

  • Fix physics for sedan, SUV2 being incorrect

  • Log the build number in the server logfile so we can debug issues easier

  • Undo vehicles getting stuck in ice until we have a solution that doesn't stick them to ice in winter

  • Optimize foliage performance and streaming distance

  • Fix fridge using the wrong destruction effect

  • Add collision to lights in Mill No. 3

  • Disallow stepping up on destroyed furniture bits

  • Fix radiator sound restarting over and over again

  • New .38 special custom animations, WIP

  • Add first-person viewmodel rendering to prevent things you're holding from clipping into walls in front of you (only added to some things)

  • Add bone hammer weapon/tool

  • Turning on a headlamp in your inventory will turn on the flashlight

  • Code locks now disallow non numeric characters

  • Analog clock items no longer show seconds to be at parity with wall clocks

  • Possible fix for fans disappearing

  • Prevent rain from going through most buildings on low quality setting

  • Fix workbench fluid text not wrapping

  • Fix some soft locks in tutorial

  • Teleporting while noclipping no longer makes you fall through the ground

  • Fix zombies sometimes spawning underneath cliffs

  • Fix rain going upwards at the bar and grill

  • Fishing UI improvements (tells you what you caught, won't bob if you're not catching fish, etc)

  • Fix any teleport locations that put you in the ground

  • Fix round-by-round reloads of firearms being chaotic

  • Add AMD FSR

  • Fix some windows not closing when you walk away from what you're using e.g. workbenches

  • Update utility vehicle gas tank location

  • Fix floating backpack weapons

  • Prevent skipping the search timer by closing and re-searching a container

  • Glass sheet item is now opaque for usability reasons

  • Fix strangeness with lantern light color, intensity, use options in inventory

  • Fix vehicles flying away when you load a save game where something is on the vehicle

  • Add item inspection menu: click an item's thumbnail to get a full screen preview

  • Item icons/thumbnails now have a loading spinner

  • Add ability to spawn specific photos & add a photo ID to photo items - get collecting

  • Notarget no longer turns off after teleporting

  • Some material upgrades for items

  • Add new pet photos

  • Fix death from being a passenger in a vehicle saying 'you were beaten to death'

  • Only show watermark in experimental; move watermark to bottom left

  • Improve water graphics slightly

  • Third-person camera is now slightly smoothed

  • Fix appearing in news in the main menu

  • If an item is locked in your inventory, you now receive a prompt to dismantle it

  • Fix backwards fortified doors on American Legion

  • Admin menu text entries are now clearable

  • You can now clear bed spawnpoints from the sleep menu

  • Show some crafting info on items (e.g. pork shows that it is 'searable meat')

  • Fix invisible wall on railroad tracks in Russia

  • Fix walls being splotchy and artifact-y in the dark

  • Visual and lighting fixes

  • Correct hunger and thirst conditions; they will now damage you

  • Add overall health recovery per second to the medical menu

  • Update HUD condition UI to fade in and out

  • add FreezeConditions cheat

  • Dead characters, zombies, animals will not be removed if there is a player nearby

  • Control clicking on existing map points won't block creating new ones

  • New stat book art; stat books now display which stat they boost

  • Adjust interior lights for performance

  • You can now place items on mousepads

  • Add date/time readout to admin menu

  • Add some music to the radio, finally - thanks Remancer

  • Fix cut items displaying wrong hunger satiation

  • Fix vehicle exploding away when loading into a save while sat in a vehicle

  • Fix issue on dedicated servers with 'saved bad transform' (you will need to clear loot bags if you are an admin)

  • Much faster load time to load into multiplayer games

  • Fix falling through basements

  • Fix numpad key binds not showing an icon

  • Generators, vehicles will turn off when there's no fuel and won't auto restart

  • Reduce amount of fog glow from lights

  • Fix bug when a multiplayer player drives away and someone is following them leaving the first player's ghost standing there

  • Misc. map fixes

  • Exploit fixes

  • Performance improvements

  • Crash fixes

Source

Steam News / 6 March 2026

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