Full notes
Full VEIN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Store
- Server
- Performance
VEIN 0.024 is now live on Steam.
The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports, plantable trees, foraging, and more are all included in this update!
Changes:
New major map update: Franklin County
Increase fall damage
Code quality improvements (blueprint -> C++)
New music (ambient, radio) - thanks Remancer
Couch Potato uniqueness rebalance
Scent Volumes can now depend on environment cleanliness
Add foraging system, new foragable plants, foraging recipes and medicines, Forager perk
Add Copy Location to Clipboard in admin menu
Add medium-skill .38 reload animation, thanks Ani
Background mountains
Fluid tanks will now prefer pulling from filled contents over the tap
Sink fill time is proportional to the quantity already in the sink
You can't sleep when panicked
CreateExplosion console command
Move all conditions into C++
Add claustrophobia uniqueness
Panic condition rebalance/difficulty balance
Tired condition rebalance/difficulty balance
Add agoraphobia uniqueness
Stress condition rebalance/difficulty balance
New golf-related items and weapons
Many different asset placeholder replacements and texture upgrades, thanks Mood
Pseudostacking/items are visually stacked in the inventory UI
Unify singleplayer and multiplayer sleeping; can advance time in multiplayer if everyone sleeps at the same time on a locally hosted server
Singleplayer beds/respawn points do not have a cooldown timer
You can have nightmares from sleeping, causing stress and panic
Add dreams
Thirst condition rebalance/difficulty
Antibiotics treat bacterial infections
Add sawmill workbench
Stimulated condition rebalance/difficulty
Well Fed condition rebalance
Add radio volume slider in settings menu for radio music
HP readout in medical menu
Selected item UI adjustments
Poisoned condition rebalance
Add anti-anxiety pills, caffeine pills, sleep gummies
Add Retain Items On Death setting
Add apple seeds, plantable trees, perennial plants
Don't show zero-effect conditions in the medical menu
Suture item grants medical XP on use
Add the ability to gut fish
Admins can now see all players on the map
Add meth addiction
Add uniquenesses to start addicted to stuff
Add thumbnails to spawn regions in character creation
Add unique post processing for weather
Fish satisfies hunger relative to its weight
Variant parcel meshes
Add item container items. You can add items into backpacks, bags etc. by dragging and dropping items onto them.
Furniture and containers spawnable from admin menu
Bandages will get dirty over time and require replacement
Add the ability to hide nameplates from dropped items
Different sterilizers sterilize wounds to different degrees, e.g. ethanol is a worse quality sterilizer than rubbing alcohol
The infection of cut wounds has a percentage severity
Add extension port build objects (like an extension cable but for any resource)
Add vein.Appearance.HideStrength setting
Respirators block smells
Screws now dismantle into one metal scrap
Add Save ID to admin menu for debugging
New vehicle sounds, vehicle sounds are muffled inside vehicles
Preliminary bot characters
Slightly improved vehicle networking
Add Ignore Construction Restrictions setting
Add Sleep Advances Time setting
Move some settings to new Construction settings category
Improve persistent corpse performance, networking
You now keep bandages that you remove
Add Energy Crash condition for after caffeine wears off
Exerted condition rebalancing
Lifetime stat performance improvements
New save game system, thanks Cyn; your saves will automatically back up in the save directory just-in-case
Add RemoveUniqueness cheat
Add Chinese (simplified), Spanish (LatAm), French, Turkish translations
Add Foliage Pop-In Scale setting
De-hardcode radio stations; new radio music, thanks Remancer
Add message to inventory screen if you have a search query that filters all items out
Make chat window blurrier when displaying chat commands
Street signs no longer block the third person camera
Keys only dismantle into one scrap now
Improve tree networking
Reduce default clear-day fog amount
Add vein.ItemActorSpawner.MinPlayerCloseness, vein.ItemActorSpawner.MaxPlayerCloseness
Fixes:
Damage type fixes, fix damage forces not appearing on multiplayer clients
Fix some food item heat changes on stoves swinging wildly out of range at low FPS
Fix some tooltip and context menu (right click menu) bugs
Fix pump shotgun check ammo animation lasting forever
Fix not being able to punch people sitting in chairs
Fix addictions not working at all :~)
Fix chat filters not working correctly
Fix incorrect model viewer rotations
Fix objects (thrown cans, e.g.) not making noise to zombies
Fix respirator thumbnail
Fix bathroom stall doors all opening at the same time
Fix flat tarps being unmovable
Fix rain indoors at weather station
Fix some overlapping fire alarms
Fix go-kart gas tank location
Fix collision on some buildings
Fix item uses not refreshing in multiplayer on inventory change
Corrected keybind icons displaying code text for nonstandard binds
Fix crashes not being written to logs
Fix being killed a lot from hitching vehicles in multiplayer
Fix EBS not showing on TVs
Fix Cyrillic titles not rendering
Fix Werrenrath siding material in winter
Fix firearm attachments highlighting firearms they can't be attached to when dragging
Prevent infinite loop on tutorial if you manage to fill up your inventory
Correct loading screen tip - "recently acquired" was reduced from 30 minutes to 5 minutes
Fix some sleep positions for some cots/beds
Fix radio messages vanishing when in a different chat tab
Fix pet brush, pet leash descriptions and names
Fix being able to open the map from a turned off phone
Fix firehose glass material
Fix some furniture not attaching to vehicles properly
Fix bar soap smelling bad
Fix mattress character sleep position as well as some other beds
Fix inconsistent visual for worn book item
Fix pharmacy cabinet door opening the wrong way
Fix chat command prompt staying up when chat box is manually closed
Fix bad wall physics in pizzeria
Fix crash with fluid tanks
Fix meat slicer not being marked placeholder
Fix slider values in settings menu being incorrect
Fix riot helmet label being way above it
Fix fishing bait not being consumed
Fix a bunch of improperly networked furniture
Fix built stuff and small props (tent e.g.) not blocking rain
Fix difficulty presets not setting start time selector properly
Fix some items being stuck inside building walls when placed on walls
Fix portable toilets not smelling like waste
Fix performance for visuals for many things on the map
Fix not being able to wear a shirt and winter jacket at the same time
Item thumbnail fixes
Fix some placeholder item art not being marked as placeholder
Fix discarding settings sometimes not working properly
Fix crash, exploit when merging item stacks
Fix military cot collision underneath the bed
Fix some lighting issues underground (e.g. basements)
Fix fluorescent light hum sound popping
More accurate collision for water tower
Fix nature sounds not being attenuated indoors for some river/pond/lake sounds
Fix Saranac courtroom chairs having really weird seat positions
Corrected train speed readout
Fix not being able to place things in certain dome warehouses
Some minor controller fixes
Typoes
Performance fixes
Crash fixes
Known priority bugs, to be fixed in hotfix:
Things placed on vehicles will sometimes detach if you go away and come back
Vehicles spawned from the admin menu may vanish if you go away in multiplayer
Source
Changelog.gg summarizes and formats this update. How we read updates.
