Full notes
Full VEIN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Balance
- Store
- Maps
- UI and audio
- Gameplay
Improve mass state networking (corpses)
Improve player groups networking
Fix lumen making underground caves bright
Fix some couch/chair positions
Fix basmati and wholegrain rice being considered the same
Increase size of spacebar and control icons
vein.Appearance.HideStrength only affects you
Make workbench searchbar clearable
Sawmill is buildable (but requires a schematic)
Fix sawmill disintegrating into nothing
Buff Adrenaline Junkie perk
Fix not being able to remove stuff from backpacks when overencumbered
Fix inconsistent refilling from wells
Fix exploit with item containers
Fix firepit thumbnail
Fix corpse inventories having infinite capacity
Add 5-second cooldown to code locks
Fix not being able to destroy fences that have had other fences snapped to them
Fix foraging respawning way too fast
Fix placement of gun rack from Meacham's Gun Shop
Upgrade DLSS to 4.5
Fix military hat having a bad nameplate location
Fix "Retain Items On Death" not working
Fix some containers loading in with no lock on them being locked
Fix physics for dining table
Fix map being visible through journal with no map item
Fix loot bags being predicted on the client
Fix overflowing items from workbenches creating way more items than they should
Fix some fluid mixing errors/bugs
Fix being damaged from walking under barbed wire gates
Fix controller issue on radial menu
Preliminary work on gamepad UI navigation
Detect and show a warning if you have mods installed
Fix "console enabled with ~" setting
Newly built containers are marked as empty for the builder
Correct spraypaint sound in multiplayer
Fix holding down E on a container closing the window shortly after it opens
Add force gamepad UI console variable
Fix plant immortality not being reflected via Lifebringer perk
Correct exploit from nail/screw scrapping and crafting
Give Ammo admin command/cheat does not care if you are overencumbered
Cloning a key will drop the key if you are overencumbered
Fix placement position of some moved furniture
Fix equipped indicator in inventory not refreshing if you change equipment and close the inventory window quickly
Dropped items not in a base are removed after a delay of around two hours by default (use vein.Items.DroppedItemRemoveTime to change)
Crash fixes
Source
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