Full notes
Full Vectromirror 0™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Server
Dear Test Subjects,
First and foremost, thank you for playing our game.
Improvements
Player Interaction with Physics Objects
There was some instability when The Subject steps onto a Physics Object.
Player can step onto Physics Objects with more stability.
Some adjustments are still being done to improve these interactions.
Input Mapping Options
We received requests to allow the player more options for Control key assignment.
In the Main Menu, go to Options, and then Input Mapping, to change the buttons/keys.
We are still improving this feature.
Wallrun Video Tutorial (in-game)
Some versions of The Subject were having difficulty understanding how the Wallrun mechanic works.
In the Tutorial level’s Wallrun section, there’s a video showing how to properly activate the Wallrun (as well as how ‘not to do it’)
Adjustments
Player has more air control.
Speed was slightly increased
Bug Fixes
Moving Platform
Fixed issue with a level 1 moving platform that behaved inconsistently.
Push/Pull Force
Fixed issue with activation sound and power level persisting after pausing while using the power and going back to the main menu, and even loading into a new level.
Decreased full charge time.
Shortened delay that charged the ability (now it sticks around).
Fixed invisible objects interacting with the power.
Wallrun
Fixed issue with camera tilting when activating the ability.
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedruns, that’s the place!
Also, if you want to keep up-to-date with news from Vectromirror, engage us here: Official Website Facebook Twitter Instagram
Have fun!
The Vectromirror Initiative
Source
Changelog.gg summarizes and formats this update. How we read updates.
