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Steam News16 August 20205y ago

Patch Notes #3 - Aug 16th, 2020

Dear Test Subjects, First and foremost, thank you for playing our game. Improvements Player Interaction with Physics Objects There was some instability when The Subject steps onto a Physics Object.

Full notes

Full Vectromirror 0™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions4 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Server
changedPlayer Interaction with Physics ObjectsPlayer can step onto Physics Objects with more stability.
changedAdjustmentsSpeed was slightly increased
fixedMoving PlatformFixed issue with a level 1 moving platform that behaved inconsistently.
fixedPush/Pull ForceFixed issue with activation sound and power level persisting after pausing while using the power and going back to the main menu, and even loading into a new level.
changedPush/Pull ForceDecreased full charge time.
fixedPush/Pull ForceFixed invisible objects interacting with the power.

Dear Test Subjects,

First and foremost, thank you for playing our game.

Improvements

Player Interaction with Physics Objects

There was some instability when The Subject steps onto a Physics Object.

  • Player can step onto Physics Objects with more stability.

  • Some adjustments are still being done to improve these interactions.

Input Mapping Options

We received requests to allow the player more options for Control key assignment.

  • In the Main Menu, go to Options, and then Input Mapping, to change the buttons/keys.

  • We are still improving this feature.

Wallrun Video Tutorial (in-game)

Some versions of The Subject were having difficulty understanding how the Wallrun mechanic works.

  • In the Tutorial level’s Wallrun section, there’s a video showing how to properly activate the Wallrun (as well as how ‘not to do it’)

Adjustments

  • Player has more air control.

  • Speed was slightly increased

Bug Fixes

Moving Platform

  • Fixed issue with a level 1 moving platform that behaved inconsistently.

Push/Pull Force

  • Fixed issue with activation sound and power level persisting after pausing while using the power and going back to the main menu, and even loading into a new level.

  • Decreased full charge time.

  • Shortened delay that charged the ability (now it sticks around).

  • Fixed invisible objects interacting with the power.

Wallrun

  • Fixed issue with camera tilting when activating the ability.

Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedruns, that’s the place!

Also, if you want to keep up-to-date with news from Vectromirror, engage us here: Official Website Facebook Twitter Instagram

Have fun!

The Vectromirror Initiative

Source

Steam News / 16 August 2020

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