In this update4
Full notes
Full Vectromirror 0™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Server
Vectromirror 0™ changes
Dear Test Subjects,
First and foremost, thank you for playing our game.
Version: 0.1478
What’s New
Coyote Jump
Delay for still being able to jump after leaving a platform (a.k.a. Coyote Jump) added. This addition will help players not skip the first jump, which sometimes can bring the perception that the second jump is not working, where in fact the player had left the platform (late jump).
Vectromirror Update
New levels, major bug fixes, subtitles and more
The premium version of Vectromirror, which is the sequel of this version, just received A HUGE UPDATE! The new levels are doubling the duration of the experience, at no extra cost. =D
Added 2 new levels: Love and Rage, making the experience more wholesome.
Added voice-over for all levels, including the new ones.
Subtitles system added for the voiceovers
New mechanics added: Grapple Cube and Overclock
New area inside the level Trust
Voice over for the level Misery
Major bug fixes (over 150 squashed!)
Make sure to check it out!
Developers Note
We’ve been super busy with Vectromirror (premium version), and for that reason, we haven’t been doing many updates for Vectromirror 0. But rest assured that we have more plans for the free version as well, so keep tuned!
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speed runs, that’s the place!
To remain up-to-date with news from Vectromirror, engage us here: Official Website Facebook Twitter Instagram
Have fun!
The Vectromirror Initiative
Source
Changelog.gg summarizes and formats this update. How we read updates.
