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Steam News9 June 202625d ago

Patch Notes: Performance Update

New Content Gameplay & Features Implemented multiple optimization improvements across audio, UI, physics, AI crowd simulation, and world systems to improve overall game performance and stability.

In this update9

Full notes

Full Vampires: Bloodlord Rising update

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What changed

37 fixes1 addition5 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedGameplay & FeaturesImplemented multiple optimization improvements across audio, UI, physics, AI crowd simulation, and world systems to improve overall game performance and stability.
changedGameplay & FeaturesImplemented missing enchantment bonuses across the Vitality, Offensive, Defensive, Mobility, and Arcana categories.
changedGameplay & FeaturesExpanded Medresti with additional house interiors.
changedGameplay & FeaturesImproved exterior lighting in selected areas of Medresti.
addedGameplay & FeaturesAdded sounds to side quest locations.
fixedGameplay FixesFixed an issue where construction cost reduction bonuses from skills were not applied after loading a save.

Vampires: Bloodlord Rising changes

changedImplemented multiple optimization improvements across audio, UI, physics, AI crowd simulation, and world systems to improve overall game performance and stability.
changedImplemented missing enchantment bonuses across the Vitality, Offensive, Defensive, Mobility, and Arcana categories.
changedExpanded Medresti with additional house interiors.
changedImproved exterior lighting in selected areas of Medresti.
addedAdded sounds to side quest locations.

New Content

Gameplay & Features

  • Implemented multiple optimization improvements across audio, UI, physics, AI crowd simulation, and world systems to improve overall game performance and stability.

  • Implemented missing enchantment bonuses across the Vitality, Offensive, Defensive, Mobility, and Arcana categories.

  • Expanded Medresti with additional house interiors.

  • Improved exterior lighting in selected areas of Medresti.

  • Added sounds to side quest locations.

Bug Fixes

Gameplay Fixes

  • Fixed an issue where construction cost reduction bonuses from skills were not applied after loading a save.

  • Fixed an issue where Stronghold Attacks could stop triggering during gameplay.

  • Fixed an inconsistency in resource weights where Sacred Wood logs weighed significantly less than regular wood logs.

  • Fixed Dragos' finger placement in the animation where he drinks blood from a villager.

  • Fixed an issue where side quests displayed the main quest marker on the compass instead of the dedicated side quest icon.

  • Fixed an issue where magic weapon effects could damage the player during invulnerable animations such as finishers or interactions.

  • Fixed issues with villager alertness behavior while the player is in Bat Form and switching between disguises.

  • Fixed an issue where animals did not react to the player while in Aristocrat mode.

  • Fixed an issue where elixir effects did not immediately refresh displayed character statistics.

  • Fixed an issue where inquisitors with magic weapons did not apply debuffs on hit.

  • Fixed issues with fast attacks causing incorrect combat behavior.

  • Fixed blood vials being consumed instead of filling the Stronghold MiniCore.

  • Fixed some trees being impossible to fully destroy and preventing players from collecting logs.

Inventory & Management

  • Fixed an issue where items could disappear when transferred to a servant's inventory.

  • Fixed an issue where resource stacks could be lost when moved into a full chest.

  • Fixed inventory not refreshing after pouring items into the Core.

  • Fixed available resource counts in crafting and management windows to correctly reflect the relevant resource source.

Visual & Audio

  • Fixed an issue where Dragos' body did not cast a shadow when not wearing clothes.

Fixed thanks to you!

These bugs were found, reported, and fixed thanks to you - our community. Please continue to share bugs with us on our Discord or Steam.

  • Implemented compensation for players affected by the Update #5 issue where Gems were accidentally removed from inventories. Eligible players who load an affected save file will receive 5 Rare Gems.

  • Fixed an issue where vampire servants could desire unavailable content.

  • Fixed a rare crash that could occur during finisher animations on Spearman enemies.

  • Fixed Unknown Substance sometimes not applying any buffs or debuffs.

  • Fixed mouse sensitivity not saving after changing it in settings.

Multiplayer

  • Fixed an issue where the Burning effect could persist indefinitely after consuming an Infernal Heart.

Gamepad

  • Fixed an issue where the Enchantment Altar could not be properly used while playing with a gamepad.

  • Fixed an issue where players could not navigate or use the Crystallize Vampire Tears interface while using a gamepad.

  • Fixed an issue where players could not navigate the vampire list with a gamepad in the Management menu.

  • Fixed an issue where the workbench could not be used with a gamepad.

  • Fixed an issue where players could not fully navigate vampire Desires and Rumours with a gamepad.

  • Fixed an issue where changed gamepad keybinds visually reset after reopening settings.

  • Fixed an issue where Desires and Rumours tooltips covered selected entries when using a gamepad.

  • Improved gamepad navigation and visual feedback in the Crystallize Vampire Tears window.

  • Fixed a ghost hover item appearing after equipping servants via gamepad.

  • Fixed incorrect gamepad hints appearing when switching between keyboard/mouse and controller.

  • Fixed mixed Xbox and DualSense button hints appearing when using a DualSense controller.

  • Fixed incomplete item list scrolling in station Management when using a gamepad.

  • Fixed items being automatically selected after using or switching them with a gamepad.

  • Fixed controller button prompts appearing in the Management menu after closing the Vampire preview while using keyboard and mouse.

Source

Steam News / 9 June 2026

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