HomeGamesUpdatesPricingMethodology
Steam News27 February 20264mo ago

Coming soon: Rumours Expanded

Hello Bloodlords! The first update from our roadmap is almost here! We’ve taken additional time to implement more fixes, which will arrive alongside the content update on March 5th.

In this update3

Full notes

Full Vampires: Bloodlord Rising update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
addedRumours are spreadingTracking village status has changed, too. We removed Village Wealth, as it was a little too one-dimensional and didn't align with what we had in mind for rumour effects. Instead, you will be able to influence Morale and Prosperity separately. Morale affects population growth in the village, and Prosperity determines how much tax you can collect. Both of these also influence what kind of new villagers arrive.
changedCastles, Coffins, and LoyaltyThe next patch also brings several smaller improvements. We will share the full details with you at launch.
changedCharacter Creator UpdateWhile this isn't ready yet, as we’re still working on the underlying systems and finalising all visual assets, we can share a preview of the updated UI in its current mock-up stage.
changedCharacter Creator UpdateWe will continue updating you once we have more to share.
addedCharacter Creator UpdateSharpen your fangs! We will see you soon with the new update.

Vampires: Bloodlord Rising changes

addedTracking village status has changed, too. We removed Village Wealth, as it was a little too one-dimensional and didn't align with what we had in mind for rumour effects. Instead, you will be able to influence Morale and Prosperity separately. Morale affects population growth in the village, and Prosperity determines how much tax you can collect. Both of these also influence what kind of new villagers arrive.
changedThe next patch also brings several smaller improvements. We will share the full details with you at launch.
changedWhile this isn't ready yet, as we’re still working on the underlying systems and finalising all visual assets, we can share a preview of the updated UI in its current mock-up stage.
changedWe will continue updating you once we have more to share.
addedSharpen your fangs! We will see you soon with the new update.

Hello Bloodlords!

The first update from our roadmap is almost here!

We’ve taken additional time to implement more fixes, which will arrive alongside the content update on March 5th. Because that might feel a little far away, let’s take a look at what you can expect.

Don’t miss a small sneak peek at the progress on the Character Creator.

Rumours are spreading

From our survey and your comments on social media, we know that many of you greatly enjoy the concept of rumours. That’s why this first update leans into this specific feature and expands it.

Right now, you can collect around 25 different rumours from villagers. The positive (white rumours) have good effects, but the effects of negative (red rumours) are limited. In the upcoming update, the pool of rumours will be expanded to 54, and all of the rumours will have tangible effects. These will influence not only the village but also the vampires in your castle. What spreads among mortals can strengthen or weaken your influence.

Tracking village status has changed, too. We removed Village Wealth, as it was a little too one-dimensional and didn't align with what we had in mind for rumour effects. Instead, you will be able to influence Morale and Prosperity separately. Morale affects population growth in the village, and Prosperity determines how much tax you can collect. Both of these also influence what kind of new villagers arrive.

Here are some examples of rumours:

Negative

Blind to all but love

Village effect: Village Prosperity -1 (each night), Village Morale -1 (each night)

Effect if turned into a Vampire: Max. Loyalty -5, Max. Loyalty of all Vampire Servants -1

Borrowed a ducat and never returned it

Village effect: Village Prosperity -2 (each night)

Effect if turned into a Vampire: Each night, Global Storage loses 10–15% of Golden Ducats

Positive

Brave

Village effect: Village Morale +2 (each night)

Effect if turned into a Vampire: Guardian +10, Max. Loyalty of all Vampire Servants +1

Dreams of eternity

Village effect: Village Morale -1 (each night)

Effect if turned into a Vampire: Max. Loyalty +15, Max. Loyalty of all Vampire Servants +3

Castles, Coffins, and Loyalty

While village life may be stirring, castle life will be anything but dead.

It won’t just be “I don’t want my coffin next to Alexandru because he smells like yesterday’s deer.” Your servants will have far more ambitious expectations. One may question whether this was the aesthetic you were going for with the castle, and another may demand the execution of a villager who offended them. Every demand will come with a consequence and have an impact.

The next patch also brings several smaller improvements. We will share the full details with you at launch.

Character Creator Update

For now, we’d like to share progress on one of the most requested features: the Character Creator.

While this isn't ready yet, as we’re still working on the underlying systems and finalising all visual assets, we can share a preview of the updated UI in its current mock-up stage.

We will continue updating you once we have more to share.

Sharpen your fangs! We will see you soon with the new update.

Vampires Bloodlord Rising

Source

Steam News / 27 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.