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Steam News19 February 20264mo ago

February 19: Patch Notes

Gameplay & Player Experience Fixed the Petrification Elixir not applying its effects properly.

In this update9

Full notes

Full Vampires: Bloodlord Rising update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

37 fixes6 additions6 changes1 removal
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
  • Store
  • Server
fixedGameplay & Player ExperienceFixed the Petrification Elixir not applying its effects properly.
removedGameplay & Player ExperienceDisabled the “Take All (E)” shortcut for buildable chests on Castle Hill and in Strongholds to prevent unintended withdrawal of all global storage resources. World chests remain unchanged.
fixedWorld, NPCs & ImmersionFixed chest interaction being blocked by collision in Malak’s Cave.
addedWorld, NPCs & ImmersionAdded missing coffins at the starting location.
fixedWorld, NPCs & ImmersionFixed an issue where a limestone boulder could unexpectedly appear on the road after loading a save.
fixedWorld, NPCs & ImmersionFixed an issue where the Vampire Tear was placed inside cave geometry and could not be collected.

Vampires: Bloodlord Rising changes

fixedFixed the Petrification Elixir not applying its effects properly.
removedDisabled the “Take All (E)” shortcut for buildable chests on Castle Hill and in Strongholds to prevent unintended withdrawal of all global storage resources. World chests remain unchanged.
fixedFixed chest interaction being blocked by collision in Malak’s Cave.
addedAdded missing coffins at the starting location.
fixedFixed an issue where a limestone boulder could unexpectedly appear on the road after loading a save.

Gameplay & Player Experience

  • Fixed the Petrification Elixir not applying its effects properly.

  • Disabled the “Take All (E)” shortcut for buildable chests on Castle Hill and in Strongholds to prevent unintended withdrawal of all global storage resources. World chests remain unchanged.

World, NPCs & Immersion

  • Fixed chest interaction being blocked by collision in Malak’s Cave.

  • Added missing coffins at the starting location.

  • Fixed an issue where a limestone boulder could unexpectedly appear on the road after loading a save.

  • Fixed an issue where the Vampire Tear was placed inside cave geometry and could not be collected.

  • Fixed a placeholder mesh being visible in Hell’s Chasm from certain positions.

  • Fixed a floating flag near the Grove of Sorrows Stronghold.

  • Fixed a hole in the landscape mesh near the first unlocked Core.

  • Fixed a gap behind the first Coffin that could cause players to get stuck.

  • Fixed a small hole in the first Inquisitor fight area.

  • Fixed a serpent clipping into rocks near the Treasure Room in Hell’s Chasm.

  • Fixed missing rock mesh near Hell’s Chasm South Mausoleum that allowed players to leave map boundaries.

  • Fixed missing rock mesh in the Treasure Room in Hell’s Chasm that allowed players to go out of bounds.

  • Fixed a pit near the platforming puzzle in Fey Marshes that players could fall into.

  • Fixed chest clipping through a ruined house wall near Sinner’s Chasm Mausoleum.

  • Fixed floating axe prop near Medresti North-West Mausoleum.

  • Fixed an issue where some chests could not be looted in specific locations.

  • Improved collision on selected rock meshes to prevent clipping and unintended character penetration.

  • Fixed an issue where players could get stuck in a cave near Castle Hill.

  • Fixed gaps in lava and mountain terrain in Hell’s Chasm that allowed players to leave the playable area.

  • Fixed an issue where a Fire Crystal could spawn inside an Iron Deposit near Iulius Camp.

UI, Controls

  • Added a camera position slider in Settings.

  • Added an “Unstuck” option to the pause menu.

  • Fixed an issue where the crosshair would not appear on Castle Hill when the “Show only in Building Mode” option was enabled.

  • Fixed an issue where no notification was displayed after taking items from chests.

  • Fixed an issue where the Loom was missing its interaction prompt and could only be accessed via the management window.

  • Fixed an issue where frame presets for Curved Windowed Walls and Curved Doorframes did not visually refresh in the customization preview.

Visuals & Animation

  • Fixed animation clipping issues with the Moonweaver DLC outfit.

  • Fixed a missing grass texture near the Castle Hill Core (north-facing view).

  • Fixed transparent texture issue on Sacred Willow logs.

  • Fixed missing textures on the cradle in the abandoned house near Medresti North-West Mausoleum.

  • Fixed incorrect road texture appearing on a tree in Medresti.

  • Fixed an issue where the Castle Core’s light and reflections were visible through walls on highest graphics settings.

Audio

  • Added more ambient sounds to the cemetery near Medresti.

  • Improved the sound effect when collecting items from a chest using “Take All”.

  • Improved Durata Tooth plant sounds.

  • Added sounds to the outhouse.

Multiplayer

  • Fixed an issue in multiplayer where vampires assigned to guard a Stronghold were displayed as jobless for clients.

  • Vampires assigned to guard a Stronghold may briefly behave incorrectly in Multiplayer.

Controller / Gamepad

  • Fixed an issue on gamepad where Journal categories could not be expanded.

  • Fixed a persistent highlight frame appearing on the "Resume" and "Singleplayer" tabs.

  • Fixed an issue on gamepad where players could lose movement control after using RB in the Select Amount window.

  • Fixed an issue where players couldn’t navigate the Library using a gamepad (including moving books between Library and Inventory).

  • Fixed an issue on gamepad where external links (Survey/Feedback, Discord, Steam Store page) could not be opened.

  • Fixed an issue where item consumption with a controller on PC was triggered on button release instead of button press.

Steam Deck

  • Fixed intro cutscene playback for Steam Deck

  • Added default quality setting for Steam Deck

  • Optimized controller input for Steam Deck

Known Issues

  • Vampires or villagers may occasionally have pathfinding or navigation issues.

  • In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).

Source

Steam News / 19 February 2026

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