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Steam News6 October 20232y ago

Can't spell Combat without Bat!

Hey Ranchers! Fall is finally here 🍂 and I'm excited to share this month's update for Vampire Rancher. Daylight! I've been working on some of the vampiric dungeon stuff but needed a break from the darkness.

Full notes

Full Vampire Rancher update

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Repeated intro

Hey Ranchers! Fall is finally here 🍂 and I'm excited to share this month's update for Vampire Rancher.

What changed

0 fixes2 additions2 changes0 removals
  • Events
  • UI and audio
  • Gameplay
  • Balance
changedDaylight! I've been working on some of the vampiric dungeon stuff but needed a break from the darkness. So I've started drawing and building out the Town Square. I'm thinking it will be used for quest and seasonal events, as well as giving players the option to decorate the space to their desires.
changedI've spent some time cleaning up the Inventory interface. You'll be able to hover over items to inspect their description, type, and unique properties.
addedI also took a stab at adding combat mechanics. The caverns below are wrought with dangers and vampiric curiosities, so you'll need a way to arm yourself in combat. I've added a sword for now, but I'm hoping to add ranged weapons too (or even magic if I'm feeling spicy).
addedMartial weapons will have damage, range, critical strike chance stats, which can be improved by crafting new weapons with different materials gathered in the cavern or traded in the overworld.

Vampire Rancher changes

changedDaylight! I've been working on some of the vampiric dungeon stuff but needed a break from the darkness. So I've started drawing and building out the Town Square. I'm thinking it will be used for quest and seasonal events, as well as giving players the option to decorate the space to their desires.
changedI've spent some time cleaning up the Inventory interface. You'll be able to hover over items to inspect their description, type, and unique properties.
addedI also took a stab at adding combat mechanics. The caverns below are wrought with dangers and vampiric curiosities, so you'll need a way to arm yourself in combat. I've added a sword for now, but I'm hoping to add ranged weapons too (or even magic if I'm feeling spicy).
addedMartial weapons will have damage, range, critical strike chance stats, which can be improved by crafting new weapons with different materials gathered in the cavern or traded in the overworld.

Daylight! I've been working on some of the vampiric dungeon stuff but needed a break from the darkness. So I've started drawing and building out the Town Square. I'm thinking it will be used for quest and seasonal events, as well as giving players the option to decorate the space to their desires.

I've spent some time cleaning up the Inventory interface. You'll be able to hover over items to inspect their description, type, and unique properties.

This is particularly useful for inspecting different types of food and animals where they can take on various traits and attributes.

I also took a stab at adding combat mechanics. The caverns below are wrought with dangers and vampiric curiosities, so you'll need a way to arm yourself in combat. I've added a sword for now, but I'm hoping to add ranged weapons too (or even magic if I'm feeling spicy).

Martial weapons will have damage, range, critical strike chance stats, which can be improved by crafting new weapons with different materials gathered in the cavern or traded in the overworld.

As always, thank you for being patient with the game! I'm a solo developer so I don't always have as much time as I would like to work on this game. Rest assured, progress is happening and I hope you enjoyed this month's update.

As always, check out our community on Discord .

Borispixel ✨

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Source

Steam News / 6 October 2023

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