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Full notes
Full Valor Mortis update
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What changed
- Performance
- Fixes
- Gameplay
Valor Mortis changes
Greetings, Soldiers!
First of all, thank you so much for jumping into the Valor Mortis Demo. You’ve given us loads of helpful feedback that we have been working all day to address!
This first Hotfix targets a number of issues with the Demo’s stability and performance. These include crashes related to memory management, tutorial screens, and performance improvements at specific points in Chapter 1: Revival.
Fixed multiple crashes triggered by clearing old items from memory as players progress through each level
Fixed multiple crashes related to tutorial screens
Fixed some spots where players could get stuck in geometry or the environment on level one (Chapter 1: Revival)
Improved performance on environmental detail when moving through level one (Chapter 1: Revival)
Improved performance to the General Lothaire boss fight on level one (Chapter 1: Revival)
Adjusted Lantern interactions to be more consistent and stable across both levels
There are more issues that we are still working on. The most pertinent one is a crash that seems to occur for players using FSR with specific Nvidia GPUs. If you are using this setup and encounter a crash, please submit the logs through the crash reporter so we can continue to hunt it down. In the meantime, you can try using a different graphical setup.
Additionally, we have turned off ray tracing but are working on a fix to get it working again. We’ve listed a number of other Known Issues on this page in the Steam forums.
Overall, this is exactly why we wanted to release an early version of the game. With thousands of new players over the past day, we’ve seen several things that we need to work on as we head towards launch.
This game has been a big step forward for our studio and we hope that it also marks an innovative new direction for the soulslike genre. In some ways, it’s a big experiment and because of that, we can’t thank you enough for helping us along the way!
Source
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