Full notes
Full Valor Mortis update
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What changed
- Performance
- Fixes
Valor Mortis changes
Greetings Soldiers!
Your feedback continues to be super helpful in identifying issues and letting us fix bugs and crashes that you have experienced in the last few days. There's still more to do, but with your input, we've tackled some more of the most pertinent issues that you have brought up!
DLSS 4.5 and XeSS 3 and their accompanying technologies are now available for supported GPUs
Implemented a check for AMD FSR4 Frame Generation and AntiLag2 technologies to prevent potential issues by ensuring it's only usable on supported cards
Fixed crashes caused by excessive player events
Fixed crashes triggered by blocking enemy attacks in specific situations
Fixed player's character getting stuck after respawn
Fixed issue with skyboxes
Fixed blood VFX constantly playing on backstabbed enemies
Fixed player progression cap for demo
Fixed Mice dialogue being unavailable in certain scenarios
Fixed loading and shader compilation screens "jumping" at certain thresholds
NOTE: Because of the UE limitations, please restart the game after enabling Frame Generation
We've seen a number of reports of poor performance from players whose hardware should be able to run the game quite well. In the past, we've experienced poor perf on older Nvidia drivers. To this end, we we want to remind you to make sure you update your GPU drivers!
Hopefully, all of this will allow more of you to experience our game! We will continue to make improvements to the Demo and still have issues that we are tracking down. For the full list, please review the Known Issues thread. If you experience any crashes or bugs while playing, please submit the crash reports and leave feedback here on the forums.
Source
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