Full notes
Full Valenium update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! I'm Berat Darıcı, one of the two developers of the game. I am here with a short hotfix for now. In the coming days, I will share a comprehensive written announcement detailing all the changes and improvements we have made since Steam Next Fest. I also aim to share a DEMO gameplay video. Now, let's get to the patch notes.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
During combat, the game used to check every 5 seconds to see if enemies were still chasing you and would stop the music accordingly. We have increased this timer to 20 seconds. Previously, the music would change way too frequently when moving from one enemy to another. Now, the same track will play for a longer time. We are still working on improving this system. Also, please note that we use a different music system for Boss fights and certain areas.
We fixed an issue where Queen Isolde's cinematic would play from the beginning every time you face her. Now, it only plays once and doesn't repeat. Additionally, the health she receives from the statues now updates more smoothly on her HP bar.
Queen Isolde now starts attacking immediately right after the cinematic ends, as intended.
We fixed an issue where the hint codex notification would overlap the skill bar during the fight with the Ancient Holy Guardian. It now correctly appears as a notification on the right side.
Known Issues:
We are aware of missing translations for the information texts on the loading screen. We aim to fix this issue across all supported languages within the next 2 days.
Source
Changelog.gg summarizes and formats this update. How we read updates.
