Full notes
Full Valdrax Beyond the Rift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Valdrax Beyond the Rift changes
Building Damage System
Buildings now show visible fire effects based on health — small fires appear below 75% HP, large fires with burning sound below 50% HP
Damage state is saved and correctly restored when loading a game
Each building level model manages its own fire effects independently
Building Destruction
Buildings now spawn fractured physics debris when destroyed, with a dust explosion VFX and destruction sound
Notification displayed when a building is destroyed (in EN, RO, JA)
Repairs & Upgrades
Repair progress is now saved — if a building was being repaired when you saved, it continues repairing after load
Upgrade health bonus now scales as a percentage of the building's base health (instead of a flat amount), so high-HP buildings like the Town Center get a proportional bonus
Wall & Gate Snapping
Gatehouse now has 2 magnetic snap points (left and right) for connecting to walls
Defense Tower now has 4 magnetic snap points (N, S, E, W)
Building a Gatehouse near existing wall pillars will automatically snap it into alignment
Blueprint validator no longer shows red (invalid) when placing a building adjacent to a wall
Source
Changelog.gg summarizes and formats this update. How we read updates.
