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Steam News16 June 202620d ago

Demo Update 0.1.4 — Building Damage, Destruction & Wall Snapping

Building Damage System Buildings now show visible fire effects based on health — small fires appear below 75% HP, large fires with burning sound below 50% HP Damage state is saved and correctly restored when loading a g

Full notes

Full Valdrax Beyond the Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
changedBuilding Damage System
changedBuildings now show visible fire effects based on health — small fires appear below 75% HP, large fires with burning sound below 50% HP
changedDamage state is saved and correctly restored when loading a game
changedBuildings now spawn fractured physics debris when destroyed, with a dust explosion VFX and destruction sound
changedUpgrade health bonus now scales as a percentage of the building's base health (instead of a flat amount), so high-HP buildings like the Town Center get a proportional bonus
addedGatehouse now has 2 magnetic snap points (left and right) for connecting to walls

Valdrax Beyond the Rift changes

changedBuilding Damage System
changedBuildings now show visible fire effects based on health — small fires appear below 75% HP, large fires with burning sound below 50% HP
changedDamage state is saved and correctly restored when loading a game
changedBuildings now spawn fractured physics debris when destroyed, with a dust explosion VFX and destruction sound
changedUpgrade health bonus now scales as a percentage of the building's base health (instead of a flat amount), so high-HP buildings like the Town Center get a proportional bonus

Building Damage System

  • Buildings now show visible fire effects based on health — small fires appear below 75% HP, large fires with burning sound below 50% HP

  • Damage state is saved and correctly restored when loading a game

  • Each building level model manages its own fire effects independently

Building Destruction

  • Buildings now spawn fractured physics debris when destroyed, with a dust explosion VFX and destruction sound

  • Notification displayed when a building is destroyed (in EN, RO, JA)

Repairs & Upgrades

  • Repair progress is now saved — if a building was being repaired when you saved, it continues repairing after load

  • Upgrade health bonus now scales as a percentage of the building's base health (instead of a flat amount), so high-HP buildings like the Town Center get a proportional bonus

Wall & Gate Snapping

  • Gatehouse now has 2 magnetic snap points (left and right) for connecting to walls

  • Defense Tower now has 4 magnetic snap points (N, S, E, W)

  • Building a Gatehouse near existing wall pillars will automatically snap it into alignment

  • Blueprint validator no longer shows red (invalid) when placing a building adjacent to a wall

Source

Steam News / 16 June 2026

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