Full notes
Full Vacunauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Vacunauts changes
Hullo space scouts πͺπΎ
Hope you're all enjoying the nice weather βοΈπ
This month was all about bosses! And some other things on the side, but mostly bosses :D
Before jumping into designing and creating our first boss, we looked at other games and the feedback we got from you guys to discuss what out bosses should look and feel like
We've then created some game design concepts for all our planned bosses
A blockout of the first arena and walk-up to the boss was built and tested
We've also designed and are building some new levels and mini-games for the next planet π here's a sneak peak:
Using Unreal's state tree plugin we've started implementing a rough version of the first boss that moves around and has different attacks and phases and everything
Our meta-progression system is coming along nicely with some new menus to buy permanent upgrades like more max health, a shield and so on...
While Vacunauts is definitely not a narrative game, we want a tiny bit of story so the game and setting feels more alive so we've been working on our ideas and how we want to implement them
Thanks for checking in!
Until next month π
Source
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