In this update8
Full notes
Full Vaccine19 update
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What changed
- Gameplay
- UI and audio
- Performance
Vaccine19 changes
I think you guys are going to like this one!!
Charged Shots!!
Click ➡ HOLD ➡ Release after 1s and PENETRATE!
Headshots!!
After Action Report!!
New Lighting Effects!!
Leaderboards!!
OK!! Now 100% attention to Android testing and hooking in Google Play. I know you guys are gonna dig Vaccine19 on your phone 💪😎
PATCH NOTES
Vaccine19 v0.6
3-27-21
GAMEPLAY:
Charged Shot ➡ When in normal play, clicking and holding the fire button initiates the gun to charge. When charged, release fire button to shoot a penetrating shot. Circumference of beam is a bit less than Stimulus Shot. Release fire button too early and a normal shot will occur.
Headshots ➡ Normal shots to The Infecteds' head are now tracked in stats. A different physics sim is used when shots register to the head.
GFX:
Quality Settings ➡ Further refinements are now implemented. There are further distinctions between each setting, that should help with FPS and/or visual fidelity.
Lighting ➡ New light emitters added to the game: Barrel explosions, Stimulus Shot and Charged Shot projectiles, gun charged indicator at gun muzzle.
SFX:
Gun Sounds ➡ New shot sounds for Charge Up, Charged Shot, and Stimulus Shot.
UI:
Leaderboards ➡ Leaderboards are now accessible from the Main Menu that display the top scores and also the player's position.
After Action Report ➡ The player's stats for the current game played are displayed upon INFECTED status.
BUG FIXES:
Pausing ➡ After being infected (After Action Screen) is no longer possible.
Pausing ➡ Pausing the game during normal play will actually set the game speed to ~0. This lets the player visually adjust FOV on the fly. If in a slo-mo mode, and pause is initiated, the game will pause to prevent game speed issues that were occurring.
Source
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