In this update5
Full notes
Full Vaccine19 update
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What changed
- Gameplay
- Performance
- UI and audio
Vaccine19 changes
Yooooooo!
Been working on this update for the past couple weeks, and I like where it is at enough to share with you all!
Leaderboards have been reset since gameplay changes are so significant. RIP autoclicker scores :D
PENTRATING SHOTS
The VFX laser beams have been replaced by laser 'projectiles', which look cooler imo. The penetrator laser is automatically used when in Stimulus mode. It has a decent shot-delay to counter the large hitbox. It feels powerful and fun to shoot it!
So the gameplay hook now is: [olist] Shoot and Don't Miss! ➡ Rack up cash spawns When overwhelmed, trigger Stimulus mode Use new penetrating shots to clear board, making sure not to miss! More cash will spawn Use barrel to clear board for easy cash shots
Balls provide temporary protection
This new weapon changes the gameplay quite a bit, where I consistently can keep playing till the game's FPS drops down to unplayable from all the physics and AI simulation on screen. That means that I still need to tweak the gameplay so that lag is not the cause of death :P
...I think the solution will probably be less infected, but maybe more than one hit to take them down? Maybe headshots will take them down in 1 shot?
MUSIC!
I picked a chill track with a bit of spooky melody. I like it so far. The pitch of the music is lowered slightly when in Stimulus mode, which adds to the slomo effect.
Any bugs or suggestions, just let me know!
NOW, time to get working on the phone verison! 💪
PATCH NOTES
Vaccine19 v0.3
2-26-21
GAMEPLAY:
MUSIC ➡ Added looping spooky track
STIMULUS MODE ➡ Penetrating projectiles now shot when in Stimulus mode. Will hit all Infected and balls in it's path.
UI:
VERSION INFO ➡ Username and version watermark at top corner of screen.
TUTORIAL ➡ Small looping gif showing gameplay hook.
OPTIONS ➡ Adjust music volume.
Source
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