HomeGamesUpdatesPricingMethodology
Steam News27 March 20215y ago

Path 1.0.0+31 is LIVE

Hello all, this update brings lots of fixes and balances, and along with that we've added brand new sounds (missing sounds when casting spells, new sounds for pain/death, etc..). Here the changelog (1.0.0+20 -> 1.0.

Full notes

Full Urtuk: The Desolation update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all,

What changed

1 fix6 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedthis update brings lots of fixes and balances, and along with that we've added brand new sounds (missing sounds when casting spells, new sounds for pain/death, etc..).
fixedbugfix: Amos takes his wage (alcohol) weekly now (did not work) Immortal - changed the full-hp regen from 4 to 2 turns
changedNecromancer: max DR reduced 99% -> 95% fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy) fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement french loc.updates russian loc.updates
addedAdded and updated lots of new sound for human pain/death, abilities, effects, foc.abilities Added 50+ new human names
changedsounds updates (aegis, strongVS) UI work Steam Achievement: winning on higher difficulty grants automatically achievements also for lower difficulties as well Ram: AI should not kill itself when ramming Evasion: improved logic
changedsmall bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit) sounds updates UI work, minor fix
Necromancer: max DR99%95%Necromancer: max DR decreased, nerfimprovements UI updates raised Amos alcohol base wage610improvements UI updates raised Amos alcohol base wage increased, buffreduced cost8844reduced cost decreased, nerf

Urtuk: The Desolation changes

addedthis update brings lots of fixes and balances, and along with that we've added brand new sounds (missing sounds when casting spells, new sounds for pain/death, etc..).
fixedbugfix: Amos takes his wage (alcohol) weekly now (did not work) Immortal - changed the full-hp regen from 4 to 2 turns
changedNecromancer: max DR reduced 99% -> 95% fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy) fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement french loc.updates russian loc.updates
addedAdded and updated lots of new sound for human pain/death, abilities, effects, foc.abilities Added 50+ new human names
changedsounds updates (aegis, strongVS) UI work Steam Achievement: winning on higher difficulty grants automatically achievements also for lower difficulties as well Ram: AI should not kill itself when ramming Evasion: improved logic

this update brings lots of fixes and balances, and along with that we've added brand new sounds (missing sounds when casting spells, new sounds for pain/death, etc..).

Here the changelog (1.0.0+20 -> 1.0.0+31)

bugfix: Amos takes his wage (alcohol) weekly now (did not work) Immortal - changed the full-hp regen from 4 to 2 turns

Necromancer: max DR reduced 99% -> 95% fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy) fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement french loc.updates russian loc.updates

Added and updated lots of new sound for human pain/death, abilities, effects, foc.abilities Added 50+ new human names

sounds updates (aegis, strongVS) UI work Steam Achievement: winning on higher difficulty grants automatically achievements also for lower difficulties as well Ram: AI should not kill itself when ramming Evasion: improved logic

small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit) sounds updates UI work, minor fix

re-fix of: small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit) russian loc.updates

added some Debug functions Elusive trait: now grants immunity also against immobilizing russian loc.updates

Added new fort map (kitten) Beastmaster quest: reduced map size and made it more 'flatten' Beastmaster quest: last wave is spawning in east map gen. improvements UI updates raised Amos alcohol base wage 6 -> 10

Blood Strength: now the bonus damage is calculated from base(unmodified) damage. Unmodified means flat damage without applying any trait dmg-modifiers like Masochist, Lyncher, .. This should stop acquiring huge amounts of dmg when BS was applied multiple times with many trait dmg-modifiers. fort(kitten) updates uplift ability: now can throw enemy up to 2 elevation levels higher. text improv. Added new human 'pain' sounds

Earthquake: now 'unreachable islands' should automatically change into death pits UI icons update center village (yellow hexes) fix for map generation

Capture village (yellow hexes): minor fix (allies should now 100% spawn) small fix (earthquake)

small fix: Immobilize should now apply for max 1 turn Throat cutter: reduced cost Valdor Piercer: now also adds +20 CONC Weakened status effect now is projected into 'calculated damage' in the tooltip Flagrant: reduced cost 88->44 life essence

Enjoy! David

Source

Steam News / 27 March 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.