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Steam News10 April 20215y ago

Path 1.0.0+47 is LIVE

Hey all, for this udpate we have prepared new UI icons for abilities (other icons are already in the works), new battle mechanics (you can now push an enemy onto a barricade from highground for instakill, or push a boul

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Full Urtuk: The Desolation update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all,

What changed

0 fixes7 additions4 changes2 removals
  • UI and audio
  • Balance
  • Gameplay
  • Maps
addedfor this udpate we have prepared new UI icons for abilities (other icons are already in the works), new battle mechanics (you can now push an enemy onto a barricade from highground for instakill, or push a boulder off a clif onto enemy for instakill), balaces and bug fixes.
changedv.1.0.0+33 When boulder falls onto a character from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) When character is pushed onto barricade from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) text fixes fort update (map12) Brilliant mind: reduced HP cost 25% -> 16% bugfix
addedv.1.0.0+34 Boulder AI improv. Boulders can now be pushed off a clif (min. 2 elev.levels higher) onto an adjacent enemy for an instant kill bash-barricade fixes bash anim. updates
addedv.1.0.0+36 UI ability icons (17 out of 33): updated visuals Added a bunch of traits for classes for Desolation diff: - Valdor crossbow elites: irresistible force - Valdor assassin elites: assassin's retreat - Werebeast hound: default hastening crits or karwla speed (very stat hungry) - Vampire ghoul: heavy attack default - Cultist archers: brilliant mind - Cultist spear guard (caged head) elites: devil's pact, unextractable. (suicide bomber unit, has to be killed with bleed/poison/spikes/death pits etc.) - Beast Turtle: default flagrant or cleansing - Elite beast porcupines: acid
changedv.1.0.0+35 fort maps updates (12, 14)
addedv.1.0.0+37 UI ability icons update (completed) Slaughterer: damage increase up to 65% (was 75%) Lyncher: now per focus-reach damage is incerased by 7%(was 10%) up to max. 70%. chinesse loc.updates, 'Scout' mission is now parto of 'Scavenge' mission. fort map (14) update small updates (added mmissing deso traits)
reduced HP cost25%16%reduced HP cost decreased, nerfdamage increase up75%65%damage increase up decreased, nerf0+43 Champion trait: increased hp gain10%20%0+43 Champion trait: increased hp gain increased, buffincreased hp gain 10% -> 20% and damage10%15%increased hp gain 10% -> 20% and damage increased, buff

Urtuk: The Desolation changes

addedfor this udpate we have prepared new UI icons for abilities (other icons are already in the works), new battle mechanics (you can now push an enemy onto a barricade from highground for instakill, or push a boulder off a clif onto enemy for instakill), balaces and bug fixes.
changedv.1.0.0+33 When boulder falls onto a character from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) When character is pushed onto barricade from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) text fixes fort update (map12) Brilliant mind: reduced HP cost 25% -> 16% bugfix
addedv.1.0.0+34 Boulder AI improv. Boulders can now be pushed off a clif (min. 2 elev.levels higher) onto an adjacent enemy for an instant kill bash-barricade fixes bash anim. updates
addedv.1.0.0+36 UI ability icons (17 out of 33): updated visuals Added a bunch of traits for classes for Desolation diff: - Valdor crossbow elites: irresistible force - Valdor assassin elites: assassin's retreat - Werebeast hound: default hastening crits or karwla speed (very stat hungry) - Vampire ghoul: heavy attack default - Cultist archers: brilliant mind - Cultist spear guard (caged head) elites: devil's pact, unextractable. (suicide bomber unit, has to be killed with bleed/poison/spikes/death pits etc.) - Beast Turtle: default flagrant or cleansing - Elite beast porcupines: acid
changedv.1.0.0+35 fort maps updates (12, 14)

for this udpate we have prepared new UI icons for abilities (other icons are already in the works), new battle mechanics (you can now push an enemy onto a barricade from highground for instakill, or push a boulder off a clif onto enemy for instakill), balaces and bug fixes.

Here the changelog:

v.1.0.0+33 When boulder falls onto a character from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) When character is pushed onto barricade from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) text fixes fort update (map12) Brilliant mind: reduced HP cost 25% -> 16% bugfix

v.1.0.0+34 Boulder AI improv. Boulders can now be pushed off a clif (min. 2 elev.levels higher) onto an adjacent enemy for an instant kill bash-barricade fixes bash anim. updates

v.1.0.0+36 UI ability icons (17 out of 33): updated visuals Added a bunch of traits for classes for Desolation diff:

  • Valdor crossbow elites: irresistible force
  • Valdor assassin elites: assassin's retreat

Werebeast hound: default hastening crits or karwla speed (very stat hungry) - Vampire ghoul: heavy attack default - Cultist archers: brilliant mind - Cultist spear guard (caged head) elites: devil's pact, unextractable. (suicide bomber unit, has to be killed with bleed/poison/spikes/death pits etc.) - Beast Turtle: default flagrant or cleansing - Elite beast porcupines: acid

v.1.0.0+35 fort maps updates (12, 14)

v.1.0.0+37 UI ability icons update (completed)

Slaughterer

damage increase up to 65% (was 75%)

Lyncher

now per focus-reach damage is incerased by 7%(was 10%) up to max. 70%. chinesse loc.updates, 'Scout' mission is now parto of 'Scavenge' mission. fort map (14) update small updates (added mmissing deso traits)

v.1.0.0+38 Lyncher: reverted back last change: now dmg per focus reach=10% and capped at 100% Russian loc.updates Villages cornered quest: small update Mission (scout) fix on taming target also remove Taunted effect Flipping onto barricade (min. 2 elev. levels lower from the thrower) will kill target Aegis effect blocking now disables UNDO

v.1.0.0+39 replaced 'Aegis' consumption sound Added 'stucked dead unit' fixer Executioner: now applies 50% bonus damage (was 100%). Assassin's mark: when triggered, ranged units won't trigger strongVS. Repose won't trigger if you're stunned Earthquake: small fix Stun recovery fix

v.1.0.0+40 small fix (early disappearing of dead unit)

v.1.0.0+41 another attempt: small fix (early disappearing of dead unit) text improvements

v.1.0.0+42 minor fix (ram)

v.1.0.0+43 Champion trait: increased hp gain 10% -> 20% and damage 10% -> 15% text fixes Cultist spear(caged): removed Devil's pact

v.1.0.0+44 polish loc. french loc.

Devil's pact rework

When receiving a lethal blow, deal 99% of attacker's current HP to the attacker as pure damage, leaving him at a minimum of 1% HP.

Cultist spear(caged) elites

they get Devil's Pact

v.1.0.0+45 russian loc.updates Flagrant: now the effect is added on any damage (was normal only) Increased max. absorption slots for: Monk, Assassin (human + scavenger), Swamp shaman, Forsaken Axeman,Necro javelinier, Necro abomination, Porcupine Bash ability fix bugfix

v.1.0.0+47 Revenants: added +1 absorption slot

As always, it should not break your saves. Next update will come in another 2 weeks. Enjoy this one!

David

Source

Steam News / 10 April 2021

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