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Steam News13 March 20215y ago

Path 1.0.0+19 is LIVE

Hello all! During the last week, we have been working on many bugfixes and balance issues, let's summarize it: changelog [v.1.0.0+1 -> v.1.0.0+19] Rejuvenation foc.

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Full Urtuk: The Desolation update

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Hello all!

What changed

0 fixes9 additions8 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
  • Store
changedDuring the last week, we have been working on many bugfixes and balance issues, let's summarize it:
addedRejuvenation foc.ability: increased buff 100% -> 150% Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text updates Added 'error loading pixmap' error to Debug discord msgs Necromancer: gets Bloodless trait Final battle fix: can't respawn boulders as revenants
addedUrtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.
changedbugfix CampaignAdvisor additions Immobilizing effect: now cannot stack over 1 turn Beast preserv. damage recovery buff: increased 10%->20% Werebeast hound, puller, warrior: increased absorp.slots 1->2
addedAdded setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. systeam), can be changed in Game Settings
addedAdding new game settings: "Disable mouse edge map scrolling" text improv. on Werebeast/Vampire classes
ability: increased buff100%150%ability: increased buff increased, buffdamage recovery buff:10%20%damage recovery buff: increased, buffslots12slots increased, buffUrtuk mutations: Flagrant & Quick reflexes lvl48Urtuk mutations: Flagrant & Quick reflexes lvl increased, buff

Urtuk: The Desolation changes

changedDuring the last week, we have been working on many bugfixes and balance issues, let's summarize it:
addedRejuvenation foc.ability: increased buff 100% -> 150% Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text updates Added 'error loading pixmap' error to Debug discord msgs Necromancer: gets Bloodless trait Final battle fix: can't respawn boulders as revenants
addedUrtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.
changedbugfix CampaignAdvisor additions Immobilizing effect: now cannot stack over 1 turn Beast preserv. damage recovery buff: increased 10%->20% Werebeast hound, puller, warrior: increased absorp.slots 1->2
addedAdded setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. systeam), can be changed in Game Settings

During the last week, we have been working on many bugfixes and balance issues, let's summarize it:

changelog [v.1.0.0+1 -> v.1.0.0+19]

Rejuvenation foc.ability: increased buff 100% -> 150% Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text updates Added 'error loading pixmap' error to Debug discord msgs Necromancer: gets Bloodless trait Final battle fix: can't respawn boulders as revenants

Urtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.

bugfix CampaignAdvisor additions Immobilizing effect: now cannot stack over 1 turn Beast preserv. damage recovery buff: increased 10%->20% Werebeast hound, puller, warrior: increased absorp.slots 1->2

Added setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. systeam), can be changed in Game Settings

Adding new game settings: "Disable mouse edge map scrolling" text improv. on Werebeast/Vampire classes

Urtuk mutations: Flagrant & Quick reflexes lvl increased 4 -> 8 Hastening crits: base reduced to 10; Tiring crits: base reduced to -15

text improv. Maximum Force fix: now won't stun shatterproof units anymore boss classes cannot become vamps/werebeasts russian loc.updates

Boss tooltips in campaign map: they will now disappear if you moved to next zone bugfix for immobilize > 2 turns text improv.

Retreating soldiers

improved map gen (now your units will reach allies in 1-2 turns)

Massacre

the bounty hunter who joins you after 3rd won battle will have player's party lvl Armour damage projection (tooltip) fix

Traitor mission

reduced enemy count by 15% Amos: now he will demand alcohol as his wage after 4th battle.

Vampire virus

added notification when unit will turn into vamp (7 days before)

Allied ranged units won't fire if friendly fire involved

bugfix (hopefully) small update

Evasion: will now trigger only if enemy walks into melee range minor updates Agressor (revenant start) - won't banish recruited revenants anymore fix: if unit enters trap, he can't undo movement

french local.updates text improv. Weaponsmith: better error messages when equiping invalid gear Shield Ally: stamina cost 60 -> 65

Beast Porcupine Changes: Blowpipe --> Javelins Nerve Sense --> Poisonous Criticals Toxic Cloud --> poison for 1 turn and only against unarmored Added chainmail Fast recov 2 from elites --> to birdy

Rhino: added Thick skin + Rage (deso only)

Added new savanna visuals (rock, bush)

that's it for now, but we continue to work on the new modding support, new faction, and a brand new biome. Expect those regular pathes every 2 weeks.

David

Source

Steam News / 13 March 2021

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