Full notes
Full Urtuk: The Desolation update
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Repeated intro
Hello all!
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Store
Urtuk: The Desolation changes
During the last week, we have been working on many bugfixes and balance issues, let's summarize it:
changelog [v.1.0.0+1 -> v.1.0.0+19]
Rejuvenation foc.ability: increased buff 100% -> 150% Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text updates Added 'error loading pixmap' error to Debug discord msgs Necromancer: gets Bloodless trait Final battle fix: can't respawn boulders as revenants
Urtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.
bugfix CampaignAdvisor additions Immobilizing effect: now cannot stack over 1 turn Beast preserv. damage recovery buff: increased 10%->20% Werebeast hound, puller, warrior: increased absorp.slots 1->2
Added setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. systeam), can be changed in Game Settings
Adding new game settings: "Disable mouse edge map scrolling" text improv. on Werebeast/Vampire classes
Urtuk mutations: Flagrant & Quick reflexes lvl increased 4 -> 8 Hastening crits: base reduced to 10; Tiring crits: base reduced to -15
text improv. Maximum Force fix: now won't stun shatterproof units anymore boss classes cannot become vamps/werebeasts russian loc.updates
Boss tooltips in campaign map: they will now disappear if you moved to next zone bugfix for immobilize > 2 turns text improv.
Retreating soldiers
improved map gen (now your units will reach allies in 1-2 turns)
Massacre
the bounty hunter who joins you after 3rd won battle will have player's party lvl Armour damage projection (tooltip) fix
Traitor mission
reduced enemy count by 15% Amos: now he will demand alcohol as his wage after 4th battle.
Vampire virus
added notification when unit will turn into vamp (7 days before)
Allied ranged units won't fire if friendly fire involved
bugfix (hopefully) small update
Evasion: will now trigger only if enemy walks into melee range minor updates Agressor (revenant start) - won't banish recruited revenants anymore fix: if unit enters trap, he can't undo movement
french local.updates text improv. Weaponsmith: better error messages when equiping invalid gear Shield Ally: stamina cost 60 -> 65
Beast Porcupine Changes: Blowpipe --> Javelins Nerve Sense --> Poisonous Criticals Toxic Cloud --> poison for 1 turn and only against unarmored Added chainmail Fast recov 2 from elites --> to birdy
Rhino: added Thick skin + Rage (deso only)
Added new savanna visuals (rock, bush)
that's it for now, but we continue to work on the new modding support, new faction, and a brand new biome. Expect those regular pathes every 2 weeks.
David
Source
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