Update log
Full Urge update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Everyone, Update v0.93 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
Extracted changes
- Server
- Maps
ADDED - story ending - male junkie casual, intoxicated, and scared groans - hazmat soldier gas tank explodes if shot - urinating on enemies makes them contaminated - button to rotate a building by 90 degrees - unique walk anim for the thin humanoid creatures - using extractor on wheel will give metal sheets - new break/damage sound for some breakables - few new bird sounds CHANGED - improved enemy hit responsiveness - adjusted damage particle effects of some breakables - running 100% purifier will attract enemies - made some paper map story clues less obvious - dune buggy will spawn with all wheels and some fuel in the tank - crouching will untoggle sprint - stopping will untoggle sprint - speed of freight train can now be controlled - plastic bag wont be disposed after moving a body - corpses now drop multiple spoiled meats - made yellow dust visibility more consistent - trying to stop the intro RV with your body will be deadly - made menu background blur less transparent for better readability - more particle effects on corpse destroy FIXED - anti-fog bomb dropped all items on explosion - fireplace monster movement glitches when you get close to it - collect hint not appearing on random spawned objects - urid crusted trash bags & boxes stopped spawning after a while - 3D blood effect stopped spawning after a while - biological toilet dropped all items after placement - biological toilet couldn't be destroyed - enemies couldn't enter most trailers - enemies couldn't go down step in Marigold train depot - enemies couldn't climb Hazerville motel stairs
Source
